I agree, without that tension of "I could die here", a tabletop RPG loses excitement.PhilOfCalth wrote: ↑Wed May 16, 2018 4:19 pmThe master rules for death on pg 34 of the Book of Kai Wisdom played well for me, giving a real feel of bleeding out.LoneWolf1984 wrote: ↑Thu May 10, 2018 11:33 pmThen how to handle player death?
So far I'm thinking that when a player falls to 0 EP he is unconscious, unless all players in the group fall to 0 EP during that combat in which case they all die.
Otherwise, after the battle is over a player can head over to an unconscious player and revive him back to 1 EP.
What do you think?
I generally don't like a game that doesn't have the possibility of death. Specially in survival scenario's such as FftD, the fear of death should be a constant thing, and the thrill of survival is a counter to that. The "OMG we all survived" doesn't exist otherwise. It's just a "that was fun". Just my opinion though.
The bleeding out rules you refernce look good, and aren't that much different that what I was considering using at first except they require a "luck" roll and skill rolls if a player attempts to heal another player that is near-death.
The only thing is it looks to me like using these rules would require players to have the Willpower attribute.
I wasn't planning on using WIllpower in this beginner level game, but maybe there is another way.
Maybe I can make it so that 0 EP is unconsciousness, and -10 is death.
Each round of combat when a player has their turn come up they must roll a 5 or higher or lose 1 EP. And when combat is over a play must roll a 7 or higher AND a player has to pass a Luck test (roll 5 or higher) in order for the healing to take effect and the player to be "stabilized" and brought back to 1 EP.
Magical healing can maybe give +4 to the skill test.
I like the idea of the fear of death being more present, I just don't see a use for WIllpower Flight From the Dark other than for this situation so Im what I'm writing here is my attempt to come up with another way of doing the same thing essentially (since Willpower would never be lowered during the course of play except for if it was used in this near-death situation.)
I'd definately like to hear more of your thoughts on this. I'm mostly trying to keep everything as simple as possible just because this whole FFTD adventure is really meant to allow everyone to jump right in and get their appetites whet for further adventures, which is where we'll start using the more intricate and advanced LWAG rules like Willpower, fighting styles, special combat actions, etc...