No, I also erased the "refresh at the end of the session" rule from the beginning, substituting it for something like "refresh when the fellowship has a chance during the adventure to rest and enjoy some time together or similar".
So the FP will only replenish by way of whatever mechanic we come up with here.
Which is like my suggestion above of allowing a refresh a number of times based on the scope of the adventure at hand.Falenthal wrote: ↑Thu Apr 26, 2018 7:29 amAlso, I would set some limit to how many times this can be done to avoid abuse: it's the same spirit as with the three checkboxes per common skill category. It encourages the use of skills and traits, but also limits the "fever to roll for everything, everytime".
Yeah, the idea is the same.
Some will like more to base it on the adventure (the more dangerous the task at hand is, the tighter the group gets), others on the group itself (based on the number of companions). I wouldn't mind saying: this is medium adventure, you have 2 chances to replenish the FP.
Probably the main difference between your rule and what I'm trying to go to is that, to make it blunt, your rule will allow as an average 2 such roleplaying scenes for the whole adventure (and the FP will replenish to full), while my idea is that those scenes should be more frequent, by only recovering a limited amount of points per scene played.
Other than that, I think the spirit and a big part of the ideas are in the same page.