Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

All the Cubicle 7 news
Arioch1973
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Arioch1973 » Thu Sep 28, 2017 4:45 am

Well, they will stick with the D100 system, that much we already know. And I for one wholeheartedly am happy to see the game stick with its root system, as the system is as much part of what makes WFRP have its own unique identity, as the setting does. What remains now is only to see how they tweak it, as they said it will stand on the shoulders of both first and second edition.

I have recently started a campaign with players used to TOR, D&D 5th edition, and some other games. And they absolutely love the system, and the very idea that they can move from one career into another, and relish roleplaying that part as they travel around the old world doing their own thing, and finding new opportunities.
This alone has convince me that while the current incarnation of the game (2nd edition) has a few strange quirks in its ruels, the career system is not one of them, it is instead one of its strengths.

Trippy
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Joined: Sun Mar 02, 2014 12:55 am

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Trippy » Thu Sep 28, 2017 11:26 pm

Yes, for me the Career's system of WFRP is iconic to the game and should be left well alone.

Orin J.
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Orin J. » Fri Sep 29, 2017 3:00 am

rather than the system itself, i found the actual weakness was that the rulebooks didn't provide a unified explanation of how to run through the basics of using the job advance system. people i got to play the game usually had trouble sorting out how it worked until i sat them down and gave them the brass tacks on matters. so i guess i should hope they put a page or two aside to lay everything's basics out in one readthrough rather than handling everything as you get to them.

CapnZapp
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by CapnZapp » Sat Sep 30, 2017 7:12 pm

Since we still have next to zero news despite the year having only three months left (and realistically sales should start in the last week of November to not miss the holiday season)...

...let me reiterate how much I wish WFRP4 to not just be WFRP2 with a new paint-job, but a new edition of its own.

In particular I hope WFRP4 abandons making players choose between making all their Attacks and moving about on the battlefield.

(In WFRP2 you have two "half actions" and making an attack requires one, so you have one left to do stuff with, like moving about. But to attack fully once your Attacks stat reaches 2 or more, you must spend both your half attacks. This is clearly inspired by how d20 has a "full-round attack" that you need to use in order to do more than one attack.)

The problem is that combat gets static and therefore less fun and exciting.

D&D4 and D&D5 solved this problem although in completely different ways.

D&D4 bundled movement into many of its actions, so you got a special attack AND some movement. Anytime you didn't do merely a "basic attack" the problem was averted.

D&D5 used an even simpler solution. Movement is free - you get to move freely before during or after all your attacks, at no cost in actions.

Obviously I'm hoping WFRP chooses something fast fun and easy like D&D5's way of handing things :)

Orin J.
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Orin J. » Sun Oct 01, 2017 6:07 pm

CapnZapp wrote:
Sat Sep 30, 2017 7:12 pm
-The problem is that [immobile full attacks]combat gets static and therefore less fun and exciting.
not to step on any toes, but that honestly sounds like poor work on the game master's part (or alternatively, some incredibly stubborn players). you should run a battle giving the group a reason to not simply "tank'n'spank", with maneuvering, circumstance, or environmental hazards encouraging them to seek better positons in the fight. just bashing each other in the head is dull, but that's because it's just.....bashing each other in the head.

CapnZapp
Posts: 137
Joined: Wed Oct 23, 2013 3:13 pm

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by CapnZapp » Tue Oct 03, 2017 2:52 pm

Orin J. wrote:
Sun Oct 01, 2017 6:07 pm
CapnZapp wrote:
Sat Sep 30, 2017 7:12 pm
-The problem is that [immobile full attacks]combat gets static and therefore less fun and exciting.
not to step on any toes, but that honestly sounds like poor work on the game master's part (or alternatively, some incredibly stubborn players). you should run a battle giving the group a reason to not simply "tank'n'spank", with maneuvering, circumstance, or environmental hazards encouraging them to seek better positons in the fight.
not to point out the obvious, but in the choice between a static-encouraging and a dynamic-encouraging game, I will always choose the latter. Being a good gamesmaster is equally beneficial in both cases; at least with a game that already from the beginning encourages fluid movements during a fight that's one less headache to think about.

Big Game
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Big Game » Wed Oct 04, 2017 12:06 am

Having not played rpgs since the late 80s I'm not entirely sure how I recently stumbled onto the news of Warhammer rpg 4th edition, but I incredibly pleased that I did. I have very fond memories of playing 1st edition where my ranged specialist bounty hunter had to reinvent himself after a devastating critical hit took his eye and all but ruined his ballistic skill. I always loved how brutal the game's combat was as well as how there was always real consequences for your characters. Hopefully the 4th edition will continue this trend.

Anyway after picking up the 2nd edition Humble Bundle I now find myself hungry to get back into gaming, and im now very anxious to hear more about the 4th edition. Unfortunately as it stands all my old gaming group have long ago moved on, and while Swindon has a couple of tabletop gaming groups there doesnt seem to be an actual rpg scene. Hopefully the 4th edition will get decent marketing and gaming press coverage to help encourage and attract new players (although if there is any already established groups in Swindon I'd love to hear from you).

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King Eirik
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by King Eirik » Wed Oct 04, 2017 7:41 am

I really hope that they are using some rules from Zweihänder, especially the career system. Makes much more sense. There are only three careers, basic, intermediate and advanced tier and you choose the next two careers above basic by what is story wise and not what the exits want you to do. Always disliked it and the possibility of exploiting the system to move for a short time into the careers to grip the sweetest fruits and then - bang - leave it be.
The King is dead! Long live the King!

Trippy
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Trippy » Fri Oct 06, 2017 2:08 am

I could see a three-tiered Career system working like that. It stops the abusive leap into prestigious Classes, but removes the heavy restrictions on Career progression. I mean, if you want to be a Rat Catcher in the real world, why would you only be fed through certain careers?

Steelwind
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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Post by Steelwind » Sat Oct 07, 2017 9:07 am

Although I am decently familiar with the Old World, I have never played Warhammer Fantasy Roleplay, but I am definitely intrigued to check it out. I do have a question though, I love the Old World as a setting, its evocative and just hits the nail on the head (more than floating dimensional space rocks, imo), but I know my group, and ratcatchers in a gutter has never been a playstyle my group has enjoyed (likewise we had a fizzled out go at Call of Cthulhu as well). Will it be possible to play more in the vein of a Karl Franz, Balthasar, Teclis, Tyrion style of characters and game? Or will there possibly be tone dials built into 4E to scale it up or down?

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