My apologies in advance - due to lack of time, the following turns into a ramble.
SaFe wrote: ↑
Sun Jun 11, 2017 4:42 pm
Robin Low wrote: ↑
Sat Jun 10, 2017 1:33 pm
SaFe wrote: ↑
Fri Jun 09, 2017 2:27 pm
Our group has almost all the supplements of 2nd edition, and also some of the old 1st edition, so i think that we pass on the 4th, if it is d100.
What if it produces good scenarios and setting material? Would you buy those to use with the system of your choice?
Well, that depends on the time i would need to convert the rules.
But honestly, with a family, a time intensive job and two active kids i hoped to "play out of the box".
Ideally, background material shouldn't need rules, and statwise just swap a goblin for a goblin. I can relate to lack of time, but that's one reason I'd prefer a simple percentile system where strengths and weakness are immediately clear, where you can make up a score as needed.
I've reached the point where I have so
many different sets of rules on my shelves that I'm sick to death of reinventing-the-wheel masquerading as innovation. Roll a die, get a result, move on. What I want is far more attention paid to original, novel ideas that are nurtured beyond scenario seeds. I want material that I and a thousand other roleplayers hadn't already thought of. I want to see recognition that the atmosphere created during a session is more important than - and can be damaged by - messing about with dice and rules.
This is the fourth edition of a game that can be played with any number of existing rulesets besides its own. It has a well-defined setting that comes with a set of expectations. If it deviates from established themes and lore, then it has to do so both interestingly and convincingly. There are areas of the setting that have never been developed, which fans have been begging for decades to see.
So, I want WFRP4 to have a familiar, straight forward system that doesn't get in the way of roleplaying and atmosphere. A system where it doesn't require much thought to take something from any previous edition and adapt it.
I want scenarios coming out of the wazzooo. It works for CoC, which C7 writes for, and I see no reason why it shouldn't work for WFRP. Just don't give me another scenario about Skaven and Warpstone. Give me a story about the Alchemist who gets his hands on a damaged Warpfire Thrower, or the about the Skaven tunnelling into the Imperial Altdorf Bakeries to steal the Schwarz Kirsche Bakewells destined for official welcoming of the new Bretonnian Ambassador, or about how the PCs are recruited as deniable agents of the Cult of Morr to spy on the activities of a notable With Hunter working under Church of Sigmar authority.
I want to see Lustria and Norsca. I'm not really interested in High Elves and Ulthuan, but lots of other WFRP fans are, so give 'em a damn sourcebook! There's no such thing as too much background, as any GM is free to use, adapt or reject as they see fit.
And again, support the fan material!