Martial Arts in 3rd ed

A world of adventure in an age of sorcery and steam. Join the fight against the enemies of Queen and Empire. Battle ancient evils, uncover sinister plots, and root out predators stalking the cobble-stoned streets. Your tools are arcane magics, steam-driven marvels, and a stiff upper lip. Learn more at our website: http://www.cubicle7.co.uk/our-games/victoriana/
Post Reply
User avatar
Phantomdoodler
Posts: 196
Joined: Fri Jan 03, 2014 11:58 am
Location: Gravesend
Contact:

Martial Arts in 3rd ed

Post by Phantomdoodler » Fri Apr 01, 2016 12:57 am

Are the second edition martial arts rules from Jewel of the Empire compatible with 3rd ed? I know there are some martial arts type talents, such as pugilist, iron grip or weapon master, but perhaps the other martial arts abilities could also be built as talents. I would guess that Martial Strike has been replaced with Pugilist, but the others could probably be introduced.
Justin Wyatt

Walt Ciechanowski
Posts: 294
Joined: Fri May 03, 2013 11:29 am

Re: Martial Arts in 3rd ed

Post by Walt Ciechanowski » Fri Apr 01, 2016 1:46 pm

They're still compatible, although I've been meaning to give them an update.

Originally I was going to include them in Streets of Shadow, but they hit the cutting room floor when I realised that I could model them with existing talents. I still hope to do an update at some point.
Walt Ciechanowski
Victoriana Line Developer
Cubicle 7 Entertainment

User avatar
Phantomdoodler
Posts: 196
Joined: Fri Jan 03, 2014 11:58 am
Location: Gravesend
Contact:

Re: Martial Arts in 3rd ed

Post by Phantomdoodler » Fri Apr 01, 2016 11:48 pm

Awesome, although i may hold fire on unleashing those until they have been updated. Cant wait for that!
Justin Wyatt

User avatar
Phantomdoodler
Posts: 196
Joined: Fri Jan 03, 2014 11:58 am
Location: Gravesend
Contact:

Re: Martial Arts in 3rd ed

Post by Phantomdoodler » Sat Apr 02, 2016 10:02 am

Ok so until the martial Arts get cleaned up, here is my take on things:

New Skill: Martial Arts (Dexterity, Group Skill)
This skill represents training in highly ritualised fighting styles whereas Fisticuffs is used for brawling, boxing, and fighting with claws or knuckledusters. When choosing this skill, a player must choose a particular martial arts style. Note that the Pugilist talent does not affect damage rolls when making unarmed attacks using Martial Arts. However the Martial Artist talent does provide access to abilities which can increase damage.

Specialisations include: Karata, Jujutsu, Kung Fu (Crane), Kunala, Thuggee Arts, Ninjutsu; Kenjutsu

New Talent: Martial Artist*
Taking this talent enables you to choose a Martial Arts ability. Each Martial Arts Style has three common abilities which embody that style, but a player can choose whatever abilities they wish, so long as any requisites are met. A new ability can be chosen each time this talent is chosen.

Martial Arts Abilities

Break Fall
When determining damage from a fall, subtract your Martial Arts dice from the damage dice before rolling.
Requisites: None

Defensive Strike
When performing the Counter action, using Martial Arts, you may add 3 dice to your total. However if you inflict damage, you must roll 3 black dice.
Requisites: None

Feather Fall
When determining damage from a fall, subtract twice your Martial Arts dice from the damage dice before rolling.
Requisites: Break Fall

Lethal Strike
Your unarmed attacks using Martial Arts inflict lethal damage.
Requisites: Martial Strike

Martial Weapons
You can use appropriate martial art weapons with Defensive Strike, Martial Disarm, Martial Strike, Offensive Strike and Vulnerable Strike. You use the appropriate Weapon skill to make any tests with such manoeuvres, but for Martial Strike and Offensive Strike, you still use Martial Arts to the determine your bonus damage.
Requisites: Martial Strike

Martial Block
When fighting using your Martial Arts against an armed foe, you may ignore 3 black dice due to the weapons reach.
Requisites: None

Martial Disarm
You may add 2 dice to all attempts to Disarm a target, when using Martial Arts. Instead of flinging the weapon away, you may attempt to grab it instead. When making your opposed Strength test you must add 3 Black dice. If successful, you now have the targets weapon and can use it against them. On a failure, you also take damage from the attack, having grabbed the wrong spot.
Requisites: Martial Block, Martial Strike

Martial Dodge
You always use your full Dodge dice when dodging ranged attacks, and may ignore the 3 black dice penalty if being shot at point blank range.
Requisites: None

Martial Escape
You may add 2 dice to any attempt to break free of a grapple of partial grapple, when using Martial Arts.
Requisites: Martial Dodge

Martial Grab
You may add +2 dice when making a grapple attempt using Martial Arts
Requisites: None

Martial Strike
You may add your Martial Arts dice to Strength when rolling damage for an unarmed attack.
Requisites: None

Martial Throw
As an action you may attempt to throw a target to the ground, just like a Tripping attempt, using Dexterity + Martial Arts. On a successful attack, you also inflict damage, adding your normal Strength damage, in addition to the successes from the throw. The target must make a difficult Dexterity action to hold on to anything as usual.
Requisites: Martial Grab

Offensive Strike
This is an all-out attack such as a flying kick or haymaker punch and is performed just like a charge. 6 black dice are added to the attack, but if you successfully strike your foe, along with the +3 dice damage, you may also add twice your Martial Arts rating in dice to your strength damage.
Requisites: Martial Strike, Vulnerable Strike

Sacrifice Throw
When using your Martial Arts to throw a target, you add 3 dice to your attempt. You end up on the floor whether this attempt succeeds or fails, however.
Requisites: Martial Throw

Vulnerable Strike
When making an unarmed action using Martial Arts, you may add add 3 Black dice to ignore the targets Armour Value.
Requisites: None

Martial Arts Styles
The excellent Jewel of the Empire sourcebook has details of several Indian martial arts styles. The following styles are also available

Aikido
This Japanese no-violent art concentrates on balance, rhythm and using the targets strength and force against themselves, especially in throws.
Basic abilities: Martial Throw, Martial Grab, Martial Dodge
Martial Weapons: None

An Ch'i
This is the Chinese version of Ninjutsu. Practitioners are often highly skilled in deception, disguise, stealth and thrown weapons.
Basic abilities: Vulnerable Strike, Martial Strike, Martial Weapons
Martial Weapons: shuriken, dart, throwing knife

Bojutsu
This is the Japanese art of the staff,and is often taught to help warriors train.
Basic abilities: Martial Weapons, Martial Strike, Defensive Strike
Martial Weapons:Bo Staff

Jujutsu
The Japanese art of wrestling, employing grabs and throws
Basic abilities: Martial Throw, Martial Grab, Sacrifice Throw
Martial Weapons: None

Karate/Kobujutsu
The Japanese "empty hand" fighting style. Although traditionally an unarmed style, the Kobujutsu variant allows this style to be used with certain weapons.
Basic abilities: Martial Strike, Lethal Strike, Defensive Strike
Martial Weapons: None/ bo staff, short staff (any), said, nunchaku, tonfa, kama, eiku, time, rochin, suruchin, tekko

Kenjutsu
The Japanese sword fighting art employed by ancient samurai. Practitioners of Kenjutsu often employ the Weapon Master and Quick Draw talents.
Basic abilities: Martial Strike, Martial Weapons, Defensive Strike
Martial Weapons: katana, wakizashi, no-daichi

Kung Fu
The Chinese unarmed style employed by Shaolin Monks, among others. A very general style with many variations, there is no single Kung Fu style.

Basic abilities: Based on individual Style:

Bear: Martial Strike, Martial Block, Defensive Strike
Crane: Martial Strike, Vulnerable Strike, Martial Block
Dragon: Martial Strike, Martial Grab, Martial Block
Drunken: Martial Dodge, Martial Throw, Defensive Strike
Eagle Claw: Martial Escape, Martial Grab, Martial Throw
Monkey: Martial Block, Martial Disarm, Martial Dodge
Praying Mantis: Martial Block, Martial Disarm, Martial Grab
Snake: Martial Strike, Martial Dodge, Martial Block
Tiger: Martial Strike, Lethal Strike, Martial Strike

Martial Weapons: None/Darn- Do (Tiger)
Justin Wyatt

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest