Queensberry Rules: Replacing Beastfolk

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Walt Ciechanowski
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Queensberry Rules: Replacing Beastfolk

Post by Walt Ciechanowski » Wed Jan 06, 2016 4:00 pm

While Beastfolk are seemlessly woven into the tapestry of Victoriana, we’ve gotten some feedback over the years from some Gamesmasters that dislike their inclusion. Usually this is seen as a step too far – even in a setting with multiple subspecies – and cartoonish. While we obviously disagree, we still wanted to offer something to replace the Beastfolk (rather than edit them out or increase the proportions of other subspecies) as an optional rule.

Before we go further, we should note that it’s entirely possible for a Gamesmaster who is concerned about the ‘cartoonishness’ of animal-headed Beastfolk to simply say that the Beastfolk in her campaign look more like Humans (or Dwarfs or Ogres) with animalistic features that approximate their animal traits. After all, it’s really just a question of artistic interpretation!

Still, for Gamesmasters who’d like to replace the Beastfolk with a more ‘uniform’ subspecies we offer the Trog, a bestial sapient subspecies that is designed to ‘hot swap’ with the Beastfolk throughout Victoriana’s product line. Unlike the Beastfolk they replace, Trogs are ‘hardwired’ with specific traits – along with other tweaks - rather than being given a single variable animal trait. We did this in order to give the Trog a distinct flavor while still filling the same niche without it being a simple ‘reskin.’

Trog Homo Sapiens Troglodyte
While the imposing Ogre or fearsome Orc provides the starkest images of the lower class, it is the Trog (or Troglodyte – the diminutive is usually used in conversation) who generally encompasses most of the lower class. Indeed, there are usually more Trogs than Humans in the lower class in any given society, as the latter also fills out the upper classes.

While academics have noted that Trogs seemed to have held positions of power in early civilisations (and many archons take Trog forms), their lot in life has diminished considerably since then. Some naturalists have theorized that ancient Trogs manifested multiple animal traits and, as these have diminished over time (possibly through interbreeding), the social status of Trogs followed suit. This growing belief that Trogs are getting weaker (and therefore more servile) is what keeps them from being feared like Orcs in polite society.

Due to their facial structure Trogs are sloppy eaters and their excessive hair attracts fleas and makes them itchy; Trogs are constantly scratching themselves. Lower class Trogs – by far the majority – are often forced to ‘adapt’ clothes tailored for other subspecies; such clothes are ill-fitting and add to the ‘sloppy’ appearance of Trogs. Still, Trogs thrive in the lower class and account for most of the labour and military might of modern cultures. A Trog’s greater resolve and entropic leaning has made them common amongst petty conjurers and enables them todemand great respect in rural communities. Urban Trogs are generally strong supporters of political movements, such as Bolshevism and communism, that might improve their condition.

Trogs are roughly the same height as Humans, although they tend to be a bit heavier and thicker. They have sloping horned foreheads with a pronounced brow ridge, flat noses, and protruding mouths that give the appearance of an overbite or short muzzle. They are also much hairier than other subspecies with hair covering almost all of their bodies. A Trog without a beard is quite uncommon.

Curiously, female Trogs only account for approximately one quarter (2-5 on 2D) of the Trog population, so it is more common for Trogs to intermarry with other subspecies. The lower classes see little wrong with the practice, but the upper classes find it abhorrent. Nevertheless, there are plenty of secret upper class brothels that employ Trogs for secret liaisons with the aristocracy.

A Trog begins play as lower class (absent the Social Anomaly privilege) along with a 70-year lifespan and one cog of Entropy. They get a +1 Strength, +1 Resolve, and -1 Presence. Trogs also have the following traits:

Common: Whether due to their nature, habits, or personal hygiene, Trogs tend to offend the other subspecies just be being around them. They often smell bad due to their hair and sweat, they are sloppy eaters, and they scratch often, amongst other things. Trogs are rarely invited to social events except as hired help.

Horns: Trogs have small horns on their heads that work well with their heavy foreheads. Trogs add 2 dice to charge attacks or crush attacks while grappling.

Night Vision: One of reasons Trogs have become embedded in the lower class is their ability to work through the night without needing to keep expensive candles lit, as Trogs have excellent night vision. This vision is ‘black-and-white’ and not quite as sharp as normal vision, but it does allow a Trog to act in the dark without any penalties.
Walt Ciechanowski
Victoriana Line Developer
Cubicle 7 Entertainment

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Faethor
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Location: Blighty

Re: Queensberry Rules: Replacing Beastfolk

Post by Faethor » Mon Aug 22, 2016 2:33 am

Before we go further, we should note that it’s entirely possible for a Gamesmaster who is concerned about the ‘cartoonishness’ of animal-headed Beastfolk to simply say that the Beastfolk in her campaign look more like Humans (or Dwarfs or Ogres) with animalistic features that approximate their animal traits. After all, it’s really just a question of artistic interpretation!
That is such a great point and one I totally overlooked ... Now you have said it I totally DON'T want to use trogg's (though I appreciate why you are suggesting giving people the option). Part of me kinda wants to introduce Gobbers though lol!

Here is a Rat beastman from "the box of delights"

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Lion Beastman from "Beauty and the "Beast"

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Not to mention a whole menagerie from "Grimm" series to plunder ... Polly wanna cracker?

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