Queensberry Rules: Combat

A world of adventure in an age of sorcery and steam. Join the fight against the enemies of Queen and Empire. Battle ancient evils, uncover sinister plots, and root out predators stalking the cobble-stoned streets. Your tools are arcane magics, steam-driven marvels, and a stiff upper lip. Learn more at our website: http://www.cubicle7.co.uk/our-games/victoriana/
Walt Ciechanowski
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Re: Queensberry Rules: Combat

Post by Walt Ciechanowski » Wed Jan 28, 2015 9:54 pm

Glad to hear that the Queensberry Rules are working!
Walt Ciechanowski
Victoriana Line Developer
Cubicle 7 Entertainment

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Phantomdoodler
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Re: Queensberry Rules: Combat

Post by Phantomdoodler » Tue Mar 29, 2016 9:12 am

Looking forward to using these rules when my campaign starts next month. Would you suggest removing the all out dodge action? If it's still allowed it becomes very powerful because a player would get to roll double their Dodge pool against any attacks made to them, without having to split it against multiple attackers.
Justin Wyatt

Walt Ciechanowski
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Re: Queensberry Rules: Combat

Post by Walt Ciechanowski » Fri Apr 01, 2016 1:47 pm

I spent some time thinking about this and I do think that the easiest thing to do would be to drop All-Out Dodge. Choosing to Evade the whole round pretty much has the same effect.
Walt Ciechanowski
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Cubicle 7 Entertainment

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Phantomdoodler
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Re: Queensberry Rules: Combat

Post by Phantomdoodler » Fri Apr 01, 2016 11:55 pm

Makes sense. Perhaps the excellent scene inspirations for all out dodges would then apply to Evades instead?
Justin Wyatt

buddhax
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Re: Queensberry Rules: Combat

Post by buddhax » Tue Aug 29, 2017 6:03 pm

Are this rules included in Victoriana 3rd?

knightofhagan
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Re: Queensberry Rules: Combat

Post by knightofhagan » Mon Sep 18, 2017 10:56 pm

All the Queensbury Rules are optional tweaks not included in any Victoriana Rulebook.

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