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Re: Moria

Post by Valarian » Sat Mar 10, 2018 2:35 pm

Butterfingers wrote:
Sat Mar 10, 2018 10:36 am
This probably has been mentioned, but what I would like to see with Moria, in addition to history, background, maps & layouts etc., is a sand-box type campaign where the dwarven colony tries to establish itself and drive out whatever's lurking in the dark.

So rules for colony building and managing, where the players (if they're dwarves or other personages in positions of command) can decide how to proceed with the enterprise and having to make difficult choices. Resource and manpower handling etc. Rules for mining and prospecting!
Definitely looking for a way to structure a sandbox campaign. Also want to add my admiration and trust in Gareth's work. Been a fan of his since his Mongoose days. The Ragged Edge was a great campaign. I'm sure that Moria will be a fantastic product to use.
European FG2 RPG
Using Ultimate Fantasy Grounds - that means anyone can play.

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