Oaths of the Riddermark - pre-order now!

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Re: Oaths of the Riddermark - pre-order now!

Post by Mim » Tue Nov 07, 2017 5:06 pm

Jan Pospisil wrote:
Mon Nov 06, 2017 10:32 am
Of course, you can't have *SPOILER* without...CURVED. SWORDS.
Ha! Well said Jan. :)

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Re: Oaths of the Riddermark - pre-order now!

Post by voronwe » Wed Nov 08, 2017 10:02 pm

T.S. Luikart wrote:
Thu Nov 02, 2017 5:25 pm
Hope you guys enjoy.

Looking forward to what everybody thinks of the new pre-gens. ;)
Great job. Very inspiring. Real characters with backgrounds and portraits add a lot of flavour and help to get yourself into Middle-Earth.

I have yet to look at them in more detail, but all seem great fun and really different from each other.

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Re: Oaths of the Riddermark - pre-order now!

Post by Finrod Felagund » Thu Nov 09, 2017 9:27 am

I've just popped in to say that I read the adventures last night and they are really good. Sophisticated and capture the spirit of the Rohirrim, but also exciting and with meaningful choices. Highly recommended!

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Re: Oaths of the Riddermark - pre-order now!

Post by Zulgolra » Sat Nov 11, 2017 7:09 pm

This is a really awesome campaign and very rohirim in style and concept!

It defenitly adds to the realy great campaigns of TOR (meaning Darkening of Mirkwood, shadows over tyrn gorthad and even the Bree story, or the one from wilderland...). And it is good even compared to those other excellent works! Would be really though to select my favorite one, because they are not only in different subsettings, but have different themes and mood...

Concerning the pregeneted characters:
I really like the idea and almost instantly asked myself, why there weren't any in Bree, because it would have made "the package" more complete. So I like the idea of special pregeneted characters for a campaign as a "service" and I really liked the 4 new ones and the fresh perspectives on callings with them...

What I did not like was the reused herubrand, because without "Horselords..." not many people probably are able or willing to play "Oaths...", but if they have "Horselords..." then they already have herubrand..! I myseslf found it disapointing, when I thought I had five new characters and a sixt one in "Horselords...". And knowing that it felt like a way to just fill pages.
So in the light of day you have four good pregenerated characters, with three different callings. That is great and would have stood for it alone even better then with herubrand-reused.

Another feedback I want to give here is: Although I really love "Oaths.." and the story told in it, and I fully respect your decision to create a whole "rohirim book" (which is playable with only rohirim, but not really without them and especially not with only dunlendigs) I hope you will create some sort of adventures in which it is a real possibility to play a dunlending... (I just say this because there are only that much adventurebooks and playercultures and the anthology to rohan normaly would have been the place to find something about dunlendings, as characters...).

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Re: Oaths of the Riddermark - pre-order now!

Post by Wagyora » Mon Nov 27, 2017 2:34 pm

Still waiting for my .pdf... :(
"For the less even as for the greater there is some deed that he may accomplish but once only; and in that deed his heart shall rest." Fëanor

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Re: Oaths of the Riddermark - pre-order now!

Post by Jon Hodgson » Mon Nov 27, 2017 4:01 pm

Wagyora wrote:
Mon Nov 27, 2017 2:34 pm
Still waiting for my .pdf... :(
Hi Wagyora, drop us a line via info@cubicle7.co.uk and the team there will help you.
Jon Hodgson
Creative Director, Cubicle 7
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Re: Oaths of the Riddermark - pre-order now!

Post by Corvo » Mon Dec 11, 2017 9:11 pm

T.S. Luikart wrote:
Fri Nov 03, 2017 8:23 pm
Falenthal wrote:
Fri Nov 03, 2017 7:36 pm
It looks to me that the final battle might even be too much for a starting fellowship, doesn't it?
It really sets the danger threshold very high!
Read the Unlikely Allies box on Page 119 carefully.

Basically - if the company hasn't made any allies, they are unlikely to all survive through Woes of Winter.
Chapeau to the authors: they aren't pulling punches here

Most games are made so that -barring some epic mishap- the PCs in the will win the day. They are taylored to have the PCs win.
One of the things that impressed me in TOR is that no, the Heroes aren't extended such courtesy. You need some damn heroism to win the Woes of Winter.

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