hmmm thats much better explained and actually this sounds like the EXACT thing that kept me from progressing with the D&D editions past 2nd ed. Just this quote right here is why I think I am staying with TOR over AiMe. I am not at all interested in having my players more concerned with characters becoming powerful as time passes.gsecaur wrote: ↑Sun Aug 13, 2017 4:14 pmI think this has been addressed in other responses, but I'll try to rephrase it in case you missed it. D&D 5th Ed, and by extension AiME, is built to present PCs and scenarios on a more superheroic scale, where the PCs have a long list of special maneuvers and abilities. This might enable a player to do the kinds of things that Legolas and others do in the movies -- surfing down stairs on a shield, or spinning about beheading Orcs while wearing a barrel. D&D and its related games are generally very focused on combat, and in the opinion of many players, that's not really the spirit of Tolkien.
Kinda like in D&D at higher levels characters will wade into hundreds of Orcs and not die, but keeping it more real characters wading into hundreds of Orcs can easily get killed off, sure like I Fellowship of the Ring towards the end whengsecaur wrote: ↑Sun Aug 13, 2017 4:14 pmTOR, on the other hand, does not make the player-heroes superhuman. They are competent, to be sure, but the servants of the Enemy are often much, much more potent. PCs often have reason to avoid battles, or to seek non-violent solutions to problems. Some of this certainly comes down to adventure design, of course, but the ways in which characters evolve and grow over the course of the game could be seen as less focused on increasing their combat abilities, since that's not the point of the game.
Boromir dies, the others wade into lots of Orcs to try to get to him, something like that is more real feeling, they had to fight for there lives in that fight whereas in D&D characters would just be wading through the Orcs.
I am sure the enemies are all statted out in the books/adventures. I am more about the adventure also.gsecaur wrote: ↑Sun Aug 13, 2017 4:14 pmYou asked earlier if there was a "monster manual" book, and the answer was no. This is because there simply aren't that many different kinds of monsters in Tolkien! Spiders, Trolls, Wargs, and Orcs and Goblins -- that's about it for the "common" creatures. This may be clearer to readers of the books, but Tolkien's work was never about the fights. It was about character, and story, and the journey itself. TOR is built to capture that, in a way that AiME kind of isn't, just by virtue of being laid over the top of D&D 5E.
You have been a HUGE help, I understand now and now know I will need to go with TOR. I can easily keep the flavor of the movies alive using TOR, but also keep the sillyness out as well. Waiting on my friend who is supposed to be handing his books over to me due to he does not RPG anymore. Someone sent me a list of all the TOR books, he says he does not have ....... Wilderland Adventures, Rhovanion Region Guide and Eaves of Mirkwood & Loremaster's Screen. So I will have to find those. (I'm sure I will shoot him some money for the books, doesn't feel right taking them off his hands for free)
Sweet! I look forward to this