I agree (especially) with the bolded part.Jon Hodgson wrote: ↑Tue Nov 14, 2017 9:51 am(...)
And don't get me wrong here - I'm very much in favour of including the big locations and characters - I think it's a big part of what a lot of us turn up at the game for. But I'm also very aware that the opportunity to make really strong stories, with our own heroes at their heart, sometimes precludes a comprehensive tour of the region. I think it's a really interesting challenge.
Of course, the other thing is we aren't limited to one adventure supplement per region. But we do want to get you lots of places to play in too. There's so much we could still do with places we've already visited...
When TOR was in its infancy, I remember a lot of people grumbling that "this new game" was focused on the fringe of the "real" Middle-earth, and that the PCs were bound to be "second tier" to the "real" heroes, without realizing that these statements were contradictory.
Mirkwood and the Rhovanion were a clever choice, design-wise, with a lot of free room for the Heroes to be THE heroes of their own game. Playing the Darkening of Mirkwood the players get the idea that their Heroes aren't "second tier" to anyone, but great Heroes from some of the "Lost Tales" of the Professor.
Oaths of the Riddermark, with its tight focus on a group of Rohirrim, was a particularly pleasant surprise to me. My own DoM campaign is focused on a group of Barding knights in the service of the King, that year after year come back at their homes, forge relationships (for good or ill), see their families growing up and their kingdom changing.
I see a lot of ways to make use of OofR, and I'm eager to see the Erebor adventure book.