Adjudicating Basilisk Scale

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PencilBoy99
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Adjudicating Basilisk Scale

Post by PencilBoy99 » Sat Apr 15, 2017 4:46 pm

I ran a modified version of the Basilisk fan adventure and the player's want to use the hide of the creature to create armor (one of the characters is a Dwarf with Craft). How would you adjudicate that? Does he need a distinctive feature? Can they spend treasure to have it made? If it was made, what would it do (what kinds of qualities). Thanks!

Arthur Fisher
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Re: Adjudicating Basilisk Scale

Post by Arthur Fisher » Sat Apr 15, 2017 5:10 pm

Well, a basilisk has an armour of 4d, so I'd say that basilisk armour isn't any better than mail.
I'd have it just be a normal Craft check.

If you really want to make it out of the ordinary, have it require a Fellowship Phase and give it a reroll of the Fate die or a +1 or a +1 Success die to Awe checks.

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Falenthal
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Re: Adjudicating Basilisk Scale

Post by Falenthal » Sat Apr 15, 2017 9:27 pm

I'd use the rules of Erebor for Craftmanship, and try to adjudicate some Magical Property related to the Basilisk (or allow the player to choose among some that seem fit).

Otaku-sempai
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Re: Adjudicating Basilisk Scale

Post by Otaku-sempai » Sat Apr 15, 2017 10:20 pm

Corslet of the Basilisk
Type: Leather Armour
Craftmanship: Dwarven (Grey Mountains)
Banes: n/a
Qualities: 1. Cunning Make; 2. Immunity to Poison

The unusually thick hide of the Basilisk, with its tough scales, provides the same amount of protection (4d) as a coat of mail, normally with an equivalent Encumbrance rating of 16. However, the cunning crafting of this hide corslet reduces its Encumbrance rating to 14. A blessing conveys the natural immunity of a Basilisk to its own venom to the wearer as an immunity to poisons.

NEW ENCHANTED QUALITY

Immunity to Poison
Craftsmanship: Dwarven (Grey Mountains)
Item: Armour, Headpiece

The Dwarves of the Grey Mountains long endured the assaults of invading dragon-kind. Many of those drakes possessed a foul reek or could spew forth a jet of poisonous fumes. Some dwarven armourers learned to incorporate the hides of such beasts into their creations in such a manner as to provide additional protection to the wearer.

The wearer of an item blessed with this Quality does not suffer harm from any poisonous vapour or substance for a number of rounds equal to the Valour of the wearer.
Last edited by Otaku-sempai on Sun Apr 16, 2017 4:25 pm, edited 4 times in total.
DR. MANHATTAN: I'm leaving this galaxy for one less complicated.
OZYMANDIAS: But you'd regained interest in human life...
DR. MANHATTAN: Yes, I have. I think perhaps I'll create some. Goodbye, Adrian.

PencilBoy99
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Re: Adjudicating Basilisk Scale

Post by PencilBoy99 » Sat Apr 15, 2017 11:47 pm

Wow. Thanks!

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Falenthal
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Re: Adjudicating Basilisk Scale

Post by Falenthal » Sun Apr 16, 2017 7:46 am

Very good, Otaku! And good background, too.

Otaku-sempai
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Re: Adjudicating Basilisk Scale

Post by Otaku-sempai » Sun Apr 16, 2017 1:24 pm

Thanks; I also posit that a weapon that incorporates a Basilisk's teeth, say a spear, dagger or arrows, could be given the Enchanted Quality 'Venomed' (note to design team: 'Venomed' is not a word; the correct term should be either 'Envenomed' or 'Venomous').
DR. MANHATTAN: I'm leaving this galaxy for one less complicated.
OZYMANDIAS: But you'd regained interest in human life...
DR. MANHATTAN: Yes, I have. I think perhaps I'll create some. Goodbye, Adrian.

windsurfjunkie
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Re: Adjudicating Basilisk Scale

Post by windsurfjunkie » Fri Apr 21, 2017 12:57 am

Outstanding ideas. Keen to use them.

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