Do you mean that Middle-Earth can simply be used as a setting without incorporating Tolkienian continuity and themes? If so I agree, and I think that's something the game could address more too. Obviously it's a choice, but personally I want my game to feel Tolkienian (within reason; a roleplaying game has different requirements than a novel) and some official advice on that would be no bad thing. I do think sometimes my game has less of a Tolkien "style" than it might. That's down to the players too, of course.Rich H wrote:Also, for many there's a difference between playing a Tolkien RPG and a Middle-earth RPG. Overlap may exist between the two (ie, the regions, people, locations, etc) but they aren't necessarily the same thing and can mean very different things to different people.
I don't think the idea of famous companies is a problem, as long as they formed for a specific purpose. But I do agree that it can be a problem justifying why people go (and keep on) adventuring, and that the Callings could be made a bigger part of the game. I'm not really clear how to do that, though. In my game we just kind of handwaved it; they would be asked to do something or would just stumble across badness that needed dealing with! But that's standard roleplaying fare, and maybe Middle-Earth deserves better.