An Introductory Adventure

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Glorelendil
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Re: An Introductory Adventure

Post by Glorelendil » Thu May 21, 2015 6:45 pm

She's not very good at Encounters; it's worth suggesting how she can use her traits (sort of) to squirm through social interactions.

Also worth pointing out that with only Axe: 2 she'll want to be in Open or Forward stance, and in the woods she can go full Forward.
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Rue
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Re: An Introductory Adventure

Post by Rue » Thu May 21, 2015 7:10 pm

zedturtle wrote:Yeah, might be a bit much. Any suggestions?
Since in TotM Walfred might have to be Lookout, maybe something to help Awareness like Keen-Eyed or Quick of Hearing? Or True-Hearted to help at the beginning, but there seems like plenty of Encounter ability to go around, so that'd probably be less useful. Nimble could be tons of fun in the Games section, but Reckless could already help him there...

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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Fri May 22, 2015 2:17 am

Rue wrote:
zedturtle wrote:Yeah, might be a bit much. Any suggestions?
Since in TotM Walfred might have to be Lookout, maybe something to help Awareness like Keen-Eyed or Quick of Hearing? Or True-Hearted to help at the beginning, but there seems like plenty of Encounter ability to go around, so that'd probably be less useful. Nimble could be tons of fun in the Games section, but Reckless could already help him there...
I think Keen-Eyed might be the easiest for new players to find ways to utilise. Thanks so much for the feedback.
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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Thu Jul 16, 2015 2:04 am

I know keep saying that my latest version is the final version, but I promise that the absolutely definitive version of Theft of the Moon will debut at Gen-Con 2015 (and be made available pretty much exactly at that time, since I'm getting down to the wire in any case).

But I can't resist any longer, and thus I went ahead and made a preview image of one page from the latest updates:

Image

And, yes, that art is from who you think it is. However, it was a private commission and is not an endorsement of the adventure in any way.

More information coming soon.
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Falenthal
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Re: An Introductory Adventure

Post by Falenthal » Thu Jul 16, 2015 9:56 am

Great news!!! And lovely picture, by the way.

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Majestic
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Re: An Introductory Adventure

Post by Majestic » Thu Jul 16, 2015 6:25 pm

Personally, I'm looking forward to "The Theft of the Moon, the Special Edition Director's Cut", which is rumored to be coming for GenCon 2016. ;)
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

Uristocles
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Re: An Introductory Adventure

Post by Uristocles » Wed Jul 22, 2015 7:38 pm

New to the forums. This is fantastic!

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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Wed Jul 22, 2015 9:30 pm

Falenthal wrote:Great news!!! And lovely picture, by the way.
Uristocles wrote:New to the forums. This is fantastic!
Thanks!
Jacob Rodgers, occasional nitwit.

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zedturtle
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Re: An Introductory Adventure

Post by zedturtle » Wed Jul 22, 2015 9:33 pm

Majestic wrote:Personally, I'm looking forward to "The Theft of the Moon, the Special Edition Director's Cut", which is rumored to be coming for GenCon 2016. ;)
You never know... coming back to this from the Ways of Magic is making me want to redo the layout entirely. That I need to have these "Press-ready" by Saturday is the only thing holding me back.
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Yepesnopes
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Re: An Introductory Adventure

Post by Yepesnopes » Thu Jul 23, 2015 12:36 pm

Hi Zed,

I am planning to run a demo game of TOR for some friends of mine and I think I will use your scenario, which I like a lot.

I have one question about how you envisioned the final encounter with the thieves. You wrote "Heroes do not get Shadow points (see above) unless the purposely kill the thieves."

Given the situation of the thralls and their families and knowing my friends, this encounter will finish mostly in combat, which means that some thieves will die. What do you meant by purposely kill the thieves?

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