Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
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timb
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by timb » Mon Dec 11, 2017 7:48 pm

So both the "Mirkwood Campaign" and "The Road Goes Ever On" turned up today (UK, Liverpool-area) - very very nice surprise. I ordered "Eaves of Mirkwood and the LM's Screen" too, so will keep my eyes peeled for news of arrivals of that one :)
"I am a servant of the Secret Fire, wielder of the flame of Anor. You cannot pass."

iuzbob
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by iuzbob » Tue Dec 12, 2017 9:50 am

Good news. I hope it delivers to Germany next week.

iuzbob
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by iuzbob » Tue Jan 02, 2018 10:27 am

Just want to hear if anyone got the LM's Screen yet? Is it delayed or did i got none.

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Wanton
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by Wanton » Tue Jan 02, 2018 1:17 pm

iuzbob wrote:
Tue Jan 02, 2018 10:27 am
Just want to hear if anyone got the LM's Screen yet? Is it delayed or did i got none.
I have not. It would be nice to have an ETA. :ugeek:

Michebugio
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Re: Coming Soon for Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by Michebugio » Wed Jan 03, 2018 2:45 pm

Coming back to these forums from a long lurking season, I'd like to say that I've just played Eaves of Mirkwood but not as an introductory scenario, since I was in the middle of my AiME campaign, and it worked just fine with little or no tweaks.

Moreover, my Fellowship had just received hints of the awakening of the Werewolf (from the Mirkwood Campaign), and even though the event is unrelated to Eaves' scenario, the discovery of the giant wolfpaw-print in the adventure had the unintended consequence of unsettling the heroes even more than it should! I played along with this by letting my players believe that Rowanhold was truly beleaguered by the legendary werewolf (and the Woodmen believed that as well).

So far I've played the first 3 scenarios of Wilderland Adventures (my players are currently at level 4) and Eaves works greatly also as an introduction to the upcoming Mirkwood Campaign, with only a few adjustments to the combat encounters to make them as challenging as needed.

BookBarbarian wrote:
Thu Jul 27, 2017 9:01 pm
Otaku-sempai wrote:
Thu Jul 27, 2017 4:50 pm
Would it surprise you to learn that you and the vanished Baronvonheil were the first folks I thought of when I read this? :lol:
:lol: It would! I haven't made any threads about the subject, but I guess I've been outspoken enough on others threads about it.

Poor Baronvonheil. If only he could have been around to see it. ;)

Besides myself I'm wondering what Michebugio and Morgoth will think of it.
I don't know if I should be flattered or outraged about you guys thinking of me regarding this topic :D but I must say that I jumped on my chair when I read those fateful lines ("new class options for the Warden and the Scholar"). The optional changes are not ground-breaking but they show a clear attempt to remove the possible flaws of these classes, which I truly believe needed more love.
In the end, the result is good and if I were to start another campaign, I would probably be tempted to roll back to the "official" alternate Scholar from C7 to see how it performs (by the way, I'm still wondering if anyone of the forum tried my alternate version besides me).

Nevertheless, it's very nice to know that our words were not left completely unheard, after all :)
(not that those from Baronvonheil deserved to be heard, of course...)

BookBarbarian
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Re: Coming Soon for Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by BookBarbarian » Wed Jan 03, 2018 6:06 pm

Welcome back!

I still haven't had the chance to try out the optional features for Warden and Scholar, but I plan to.

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Majestic
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by Majestic » Thu Jan 04, 2018 1:42 am

We've tried out some of the 'official' alternate rules for Warden, and found that it works well.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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farinal
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by farinal » Wed Jan 17, 2018 10:36 am

I have run the Eaves of Mirkwood yesterday for my usual TOR group. We wanted to try the AiME system out. The story was just superb. Me and my players enjoyed it greatly. Especially the social parts with the Dwarves were the highlight of the session and the Greymuzzle Hob was a formidable and intimidating foe. Really well done!

One question on XP awards. For example you are supposed to reward a 450 Group XP award after the final boss fight. But the introduction also says that the xp gained from battles use the usual rules from 5E. So does the players get the XP from killing the Greymuzzle AND then also get the green group xp award? Or was that award simply put there for the boss fight and the DM is supposed to only use the XP awards indicated by the adventure's XP award symbols and don't use the regular combat xp as it's already provided by the adventure after combats?
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.

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zedturtle
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by zedturtle » Wed Jan 17, 2018 11:42 am

The XP award symbols are optional opportunies for Experience Points and not directly tied to combat. So you might award only the XP from defeating Greymuzzle Hob; only the optional XP for saving Rowanhold (if the Company does something clever that means that they will face Hob again another day) or both awards if their defense of the hall and efforts to save the folk of Rowanhold and make things right again was exceptional. Does that make sense?
Jacob Rodgers, occasional nitwit.

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farinal
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Re: Out now in PDF: Adventures in Middle-earth: Eaves of Mirkwood and LM's Screen

Post by farinal » Wed Jan 17, 2018 2:07 pm

Yes it does. Since my players were only 2 it felt right to award them all the bonus experience points for saving the village and defeating the beast just 2 of them alone. All in all it was a great adventure!

I am planning to run a game for a group of people who have never played a tabletop RPG (or video game rpg for that matter) before. I was between three options to introduce them to tabletop RPGs either by 5E D&D, TOR or AiME. Since they are familiar with Middle Earth I have decided to run either ToR or AiME instead of a generic D&D fantasy and after running this adventure now I think that, running AiME with Eaves of Mirkwood to introduce some people to tabletop RPGs would be a nice option as the story was both simple and straightforward but also loaded with social encounters and memorable characters and felt very Tolkien to me. A small part of me still considers running TOR as Marsh-Bell but I think I will probably run AiME with Eaves as it plays pretty smoothly and doesn't require a lot of pre-knowledge from the players when you hand them the pre-gens characters. Does anyone have any experiences as running AiME (5E) or TOR to complete new RPG players?
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.

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