No crossbow in this game version

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
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Rich H
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Re: No crossbow in this game version

Post by Rich H » Thu Jun 29, 2017 5:53 pm

zedturtle wrote:
Thu Jun 29, 2017 5:50 pm
Stormcrow wrote: (Okay, they're not that bad. Except maybe The Battle of [the] Five Armies. That was pretty bad.)
I still haven't seen that movie. Every once in a while I wonder if I should...
Don't, just, don't...
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Enevhar Aldarion
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Re: No crossbow in this game version

Post by Enevhar Aldarion » Thu Jun 29, 2017 6:10 pm

Otaku-sempai wrote:
Thu Jun 29, 2017 4:01 pm
silverfoxdmt73 wrote:
Thu Jun 29, 2017 3:52 pm
Are the LotR films not considered canon then?
No offense intended, but is that a serious question? Of course the films don't count as Tolkien canon.
More specifically, the films are not canon for ToR or AiME. I really think a lot of people getting into AiME just do not get the point that the game is based purely on the books and not any of the films.

Otaku-sempai
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Re: No crossbow in this game version

Post by Otaku-sempai » Thu Jun 29, 2017 7:03 pm

Enevhar Aldarion wrote:
Thu Jun 29, 2017 6:10 pm
More specifically, the films are not canon for ToR or AiME. I really think a lot of people getting into AiME just do not get the point that the game is based purely on the books and not any of the films.
Well, the movies can be canon for your particular game if you, as Loremaster, wish it. I even came up with a "Tale of Years" to accommodate the films.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

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Terisonen
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Re: No crossbow in this game version

Post by Terisonen » Thu Jun 29, 2017 7:47 pm

It's not that bad. It's like crepe: even if somewhat failed, it's good (as we say in france).

Edit: mounted War Goat was at the verge of too much :/
Nothing of Worth.

Enevhar Aldarion
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Re: No crossbow in this game version

Post by Enevhar Aldarion » Thu Jun 29, 2017 8:02 pm

Terisonen wrote:
Thu Jun 29, 2017 7:47 pm
It's not that bad. It's like crepe: even if somewhat failed, it's good (as we say in france).

Edit: mounted War Goat was at the verge of too much :/
I think the third Hobbit movie was better than the second one. That running battle in Erebor with Smaug actually bugged me more than the slapstick of the first movie or the elf/dwarf love story. I would find it more realistic if an elf were to fall for a hobbit than a dwarf. lol

silverfoxdmt73
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Re: No crossbow in this game version

Post by silverfoxdmt73 » Thu Jun 29, 2017 8:15 pm

If you forget the book then the Hobbit trilogy isn't terrible.

Stormcrow
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Re: No crossbow in this game version

Post by Stormcrow » Thu Jun 29, 2017 8:33 pm

silverfoxdmt73 wrote:
Thu Jun 29, 2017 8:15 pm
If you forget the book then the Hobbit trilogy isn't terrible.
You weren't bored to tears by the never-ending, over-the-top action sequences? Confused at how Bilbo basically turned into a non-character in the third film? Astonished at the abrupt ending?

silverfoxdmt73
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Re: No crossbow in this game version

Post by silverfoxdmt73 » Thu Jun 29, 2017 8:57 pm

Stormcrow wrote:
Thu Jun 29, 2017 8:33 pm
silverfoxdmt73 wrote:
Thu Jun 29, 2017 8:15 pm
If you forget the book then the Hobbit trilogy isn't terrible.
You weren't bored to tears by the never-ending, over-the-top action sequences? Confused at how Bilbo basically turned into a non-character in the third film? Astonished at the abrupt ending?
Now, I didn't say it was good. The Legolas and made-up elf lass fights were awful.

roma912
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Re: No crossbow in this game version

Post by roma912 » Thu Jun 29, 2017 9:04 pm

Terisonen wrote:
Thu Jun 29, 2017 10:43 am
And no plate armor.
Prince Imrahil is described as wearing vambraces "And he held the bright-burnished vambrace that was upon his arm before her cold lips, and behold1 a little mist was laid on it hardly to be seen." ROTK The Battle of the Pelennor Fields.

So there is some canon for plate armour in Tolkien, its just not specific if it is sectional or a half/full suit of plate.

Cheers, Ross

Otaku-sempai
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Re: No crossbow in this game version

Post by Otaku-sempai » Thu Jun 29, 2017 9:58 pm

MrUkpyr wrote:
Thu Jun 29, 2017 5:41 pm
A ballista (the correct name for the giant crossbow) is not the same as a hand-held crossbow.

One easy example that comes to mind is the Romans, who had the ballista, but did not use crossbows.
I found the below data for Siege Engines at this site (except for my footnote on dwarven Twirly-whirlies). AP stands for Armour Penetration.

Siege Engines

Light Ballista
Cost --
Damage 3d6 piercing
Weight --
Properties (AC 15, HPs 30, Load 1, Aim 1, Fire 1, +6 to hit), Ammunition* (bolts), AP 3, Range (90/360)

Ballista
Cost --
Damage 3d10 piercing
Weight --
Properties (AC 15, HPs 50, Load 1, Aim 1, Fire 1, +6 to hit), Ammunition (bolts), AP 5, Range (120/480)

Light Catapult
Cost --
Damage 3d10 bludgeoning
Weight --
Properties (AC 15, HPs 75, Load 1, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 4, Range (150/600, can't fire on targets with 60ft)

Heavy Catapult
Cost --
Damage 5d10 bludgeoning
Weight --
Properties (AC 15, HPs 100, Load 2, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 6, Range (200/800, can't fire on targets with 60ft)

Ram
Cost --
Damage 3d10 bludgeoning
Weight --
Properties (AC 15, HP 100, Min of 4 Medium creatures to operate, total cover from a gallery roof; +8 to hit, reach 5ft, disadvantage vs non-stationary targets), AP 4

Siege Tower
Cost --
Damage --
Weight --
Properties (AC 15, HPs 200, Speed 15ft, 6 Medium creatures needed to push per 10ft high (typically 40ft), crew inside have total cover)

Trebuchet
Cost --
Damage 8d10 bludgeoning
Weight --
Properties (AC 15, HPs 150, Load 2, Aim 2, Fire 1, +5 to hit, high arc - can fire over cover), Ammunition (stone), AP 8, Range (300/1,200, can't fire on targets with 60ft)

* Twirly-whirlies (Special): Large, umbrella-shaped mechanisms devised by the Dwarves of the Iron Mountains that fly through the air, opening and spinning, to destroy incoming volleys of arrows. A single, launched twirly-whirly can destroy up to 5d6 arrows.
Last edited by Otaku-sempai on Fri Jun 30, 2017 3:56 am, edited 3 times in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

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