Adventures in Wilderland Announced

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
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Re: Adventures in Wilderland Announced

Post by Antariuk » Wed Mar 01, 2017 1:03 pm

Sure, it wasn't perfect. But I've seen worse modules a lot worse in other systems, I won't complain ;)
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust

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Re: Adventures in Wilderland Announced

Post by Majestic » Wed Mar 01, 2017 7:01 pm

Yeah, I don't think many are complaining, but the criticism (small as it is) for that one adventure even had the author himself admitting that it could probably be tweaked. It would be nice if they added at least a little box suggesting potential LM changes.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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Rich H
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Re: Adventures in Wilderland Announced

Post by Rich H » Thu Mar 02, 2017 1:16 pm

If reasonably possible, never miss an opportunity to improve something.

I'll put money on some of these adventures getting tweaked a little - even if it's only some sidebar advice etc.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Re: Adventures in Wilderland Announced

Post by silverfoxdmt73 » Mon Mar 06, 2017 7:55 pm

I'll be buying it.

Only issue is, the group I play with online have all played through the scenarios in their TOR campaign...

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Re: Adventures in Wilderland Announced

Post by Mykesfree » Wed Mar 15, 2017 2:02 pm

I really can't wait to see the AiME monster section for Adventures in Wilderland. If anything having those specific monsters converted will be awesome.

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