Adventures in Wilderland Announced

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
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Antariuk
Posts: 20
Joined: Sat Feb 04, 2017 7:52 pm
Location: Lower Saxony, Germany

Re: Adventures in Wilderland Announced

Post by Antariuk » Wed Mar 01, 2017 1:03 pm

Sure, it wasn't perfect. But I've seen worse modules a lot worse in other systems, I won't complain ;)
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust

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Majestic
Posts: 1563
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Adventures in Wilderland Announced

Post by Majestic » Wed Mar 01, 2017 7:01 pm

Yeah, I don't think many are complaining, but the criticism (small as it is) for that one adventure even had the author himself admitting that it could probably be tweaked. It would be nice if they added at least a little box suggesting potential LM changes.
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

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Rich H
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Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Adventures in Wilderland Announced

Post by Rich H » Thu Mar 02, 2017 1:16 pm

If reasonably possible, never miss an opportunity to improve something.

I'll put money on some of these adventures getting tweaked a little - even if it's only some sidebar advice etc.

silverfoxdmt73
Posts: 280
Joined: Wed Jun 05, 2013 8:26 pm
Location: Newcastle upon Tyne

Re: Adventures in Wilderland Announced

Post by silverfoxdmt73 » Mon Mar 06, 2017 7:55 pm

I'll be buying it.

Only issue is, the group I play with online have all played through the scenarios in their TOR campaign...

Mykesfree
Posts: 41
Joined: Sat Sep 10, 2016 7:05 pm
Location: Queens, NY

Re: Adventures in Wilderland Announced

Post by Mykesfree » Wed Mar 15, 2017 2:02 pm

I really can't wait to see the AiME monster section for Adventures in Wilderland. If anything having those specific monsters converted will be awesome.

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