Surprisingly no. But, like I said, using Hero points from the DMG (call them Hope points) gives a similar diminishing pool of points for a +1d6 to a roll (refreshing every level gain...). You can rule that if you reach 0 Hope/Hero points, you gain 1 Shadow.Paid a bod yn dwp wrote: I wonder if there are suggestions in the new Loremasters guide?
You can also rule that each character gets a number of Hope/Hero points equal to their Wisdom score (thereby making the Hope/Shadow economy linked in a way). Hope/Hero only refreshes with a new Undertaking (see the TOR undertaking for this). The group can then get a group Fellowship pool of Hero/Hope points that refresh each session (+1 additional for each Hobbit).
The problem with introducing Hope economy is that it really undermines the Inspiration economy. Inspiration requires the character live up to their Distinct Features, Specialities, Flaws, etc. Hope allows them to spend freely without regards to their characters. Conversely, if Inspiration is given as freely as the game suggests, then why spend Hope/Hero points for a 1d6 bonus, when Inspiration givs you what amounts to a guaranteed +5 and Hope has consequences if spent (Shadow points).
If you port over the Hope/Fellowship pool from TOR in total, you have to consider what you want Hope points to do. In TOR, they buy uses of Traits (much like you freely tag Flaws/Bonds/Ideals in 5e for Inspiration), they buy Attribute bonuses (no equivilent in D&D, since Ability bonuses are always added in), and they power magical abilities (which AiMe uses Inspiration and Hit Die to do). So there is no 1-1 correlation. Either they can give a +1d6 (like Hero points) or they can give advantage (like Inspiration), or something different.
It really comes down to your groups play-style.Paid a bod yn dwp wrote:All in all I'm starting to see the pluses and minuses to each game now. These last points shows me how perhaps a little of the immersive Tolkien feeling could be lost with AIME. But I also note that a few people have spoken very positively about AIMe's interpretation of Encounters/Audiences and Travel/Journeys