Loremaster's Guide [Cover... and a little news]

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
Theron
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Re: Loremaster's Guide [Cover... and a little news]

Post by Theron » Tue Jan 31, 2017 6:49 pm

After repeated stutters on RPGnow's part, I finally downloaded mine. It looks lovely at first glance, but I won't be able to give it proper attention for a few hours.

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skywalker
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Re: Loremaster's Guide [Cover... and a little news]

Post by skywalker » Tue Jan 31, 2017 7:09 pm

I have skimmed through it and it looks great. A good chunk of the Laketown sourcebook made it in, as did the magic item rules from Rivendell.

There is loads of cool sections in there, such as the one expanding audiences, journeys, and discussing magic.

There are also optional rules for three of the obviously broken Cultural Virtues. Nice.

Resting is clarified so that you can't take a long rest whilst journeying. The default options of 5e otherwise remain.

There continues to be some odd loose ends though. For example, multiclassing gives the pre-requisites but not the additional information regarding proficiencies or class features, making it still something the LM will need to determine.
Last edited by skywalker on Tue Jan 31, 2017 8:18 pm, edited 1 time in total.
"There is nothing like looking, if you want to find something. You certainly usually find something if you look, but it is not always quite the something you were after." - Thorin Oakenshield

delazar
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Re: Loremaster's Guide [Cover... and a little news]

Post by delazar » Tue Jan 31, 2017 7:16 pm

Looks like several NPCs don't have their Con mod added to their total hit points.

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T.S. Luikart
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Re: Loremaster's Guide [Cover... and a little news]

Post by T.S. Luikart » Tue Jan 31, 2017 7:20 pm

Unflagging refers to an earlier iteration of the rules which had a different chart which was called Fatigue. After playtesting and a lot of discussion, the team decided to use Exhaustion as 5e has it. That sentence was missed.

It specifically says that Exhaustion is recovered on a long rest, yes; however, there is a fair amount of discussion on when and if you can take a long rest. Generally speaking, you cannot take a long rest while on a Journey. Many Loremasters may decide you cannot take a Long Rest in the Wild at all.
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delazar
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Re: Loremaster's Guide [Cover... and a little news]

Post by delazar » Tue Jan 31, 2017 7:21 pm

skywalker wrote:There continues to be some odd loose ends though. The section on Exhaustion seems wasted, in that it repeats the rules from 5e but doesn't provide any of the clarification that was sought i.e. unflagging saying level 1 exhaustion imposes a -1 to rolls. Also, it repeats that Exhaustion is recovered on a long rest. However, if can be recovered so on a journey then exhaustion is normally no issue as it can be recovered so quickly.
Looks like you cannot have a long rest during a journey.

Page 57 "While on the Road, Player-heroes may only take short rests. Long rests are only available as part of a successful journey event, or at the discretion of the Loremaster who has decided it necessary."

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skywalker
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Re: Loremaster's Guide [Cover... and a little news]

Post by skywalker » Tue Jan 31, 2017 7:38 pm

delazar wrote:
skywalker wrote:There continues to be some odd loose ends though. The section on Exhaustion seems wasted, in that it repeats the rules from 5e but doesn't provide any of the clarification that was sought i.e. unflagging saying level 1 exhaustion imposes a -1 to rolls. Also, it repeats that Exhaustion is recovered on a long rest. However, if can be recovered so on a journey then exhaustion is normally no issue as it can be recovered so quickly.
Looks like you cannot have a long rest during a journey.

Page 57 "While on the Road, Player-heroes may only take short rests. Long rests are only available as part of a successful journey event, or at the discretion of the Loremaster who has decided it necessary."
Cool. I missed that paragraph. That helps. :)
"There is nothing like looking, if you want to find something. You certainly usually find something if you look, but it is not always quite the something you were after." - Thorin Oakenshield

Brandiwise
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Re: Loremaster's Guide [Cover... and a little news]

Post by Brandiwise » Tue Jan 31, 2017 8:05 pm

A bit confused about Exhaustion and was hoping the LMG would clarify.

Is a Corruption check an ability check? Or is it a Wisdom save (with any bonuses for characters with Shadow defence type skills such as the Dunedain Cultural Virtue)? One level of Exhaustion would then automatically give you disadvantage almost certainly giving Shadow points. Is that intended? It's like you are being doubly punished by the Exhaustion rules?
"It's a dangerous business, Frodo, going out of your door," he used to say. "You step into the Road, and if you don't keep your feet, there is no telling where you might be swept off to."

CaptainShark
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Re: Loremaster's Guide [Cover... and a little news]

Post by CaptainShark » Tue Jan 31, 2017 8:12 pm

skywalker wrote: There continues to be some odd loose ends though. The section on Exhaustion seems wasted, in that it repeats the rules from 5e but doesn't provide any of the clarification that was sought i.e. unflagging saying level 1 exhaustion imposes a -1 to rolls. Also, it repeats that Exhaustion is recovered on a long rest. However, if can be recovered so on a journey then exhaustion is normally no issue as it can be recovered so quickly.
Unflagging is covered in a section near the end of the book where they answer some questions about that and a few other problem features.

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Jon Hodgson
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Re: Loremaster's Guide [Cover... and a little news]

Post by Jon Hodgson » Tue Jan 31, 2017 8:15 pm

Brandiwise wrote:A bit confused about Exhaustion and was hoping the LMG would clarify.

Is a Corruption check an ability check? Or is it a Wisdom save (with any bonuses for characters with Shadow defence type skills such as the Dunedain Cultural Virtue)? One level of Exhaustion would then automatically give you disadvantage almost certainly giving Shadow points. Is that intended? It's like you are being doubly punished by the Exhaustion rules?
Most of the time it's a Wisdom saving throw, so unaffected by 1 level of exhaustion.

When you get 3 levels of exhaustion, then saving throws are also affected.
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skywalker
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Re: Loremaster's Guide [Cover... and a little news]

Post by skywalker » Tue Jan 31, 2017 8:17 pm

CaptainShark wrote:
skywalker wrote: There continues to be some odd loose ends though. The section on Exhaustion seems wasted, in that it repeats the rules from 5e but doesn't provide any of the clarification that was sought i.e. unflagging saying level 1 exhaustion imposes a -1 to rolls. Also, it repeats that Exhaustion is recovered on a long rest. However, if can be recovered so on a journey then exhaustion is normally no issue as it can be recovered so quickly.
Unflagging is covered in a section near the end of the book where they answer some questions about that and a few other problem features.
Thanks. Saw that just now :) Will edit my post above.
"There is nothing like looking, if you want to find something. You certainly usually find something if you look, but it is not always quite the something you were after." - Thorin Oakenshield

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