Sama64 wrote: ↑
Thu Jan 04, 2018 9:18 am
BookBarbarian wrote: ↑
Wed Jan 03, 2018 6:17 pm
Mykesfree wrote: ↑
Wed Jan 03, 2018 4:43 pm
One thing we need to keep in mind with these types of discussions is are we comparing the Class to an Adventures in Middle-earth fight or a D&D fight.
In playing through almost all of Wilderland Adventures, I have noticed the fights are different than D&D since there is no area of effect magic.
Has anyone else had this experience of D&D fights feeling different than AiMe fights?
With no one tossing fireballs at the party, mostly every bad guy does bludgeoning, piercing or slashing damage, so a Bear Totem Barb's Resistances would be less useful here than in 5e D&D.
i don't understand your point here.
For me, as there are no other kind of damage in Middle Earth (or very rare) the Bear Totem Barb's Resistances is significantly more useful in AiME than in DD5.
@Majestic : in my setting (Third Age around 1640) there are no beorning (strictly) whereas there are some people coming from the same human tribes of the north and the misty mountains (=>beijabar).
So I might accept totem warriors with animals like wolf (hound) deer, or eagle, nor bear.
is saying is that the Bear Totem granting resistance to fire, cold, lightning, poison, radiant and necrotic damage on top of the three physical damage types is not as useful as in D&D, since in AiME the only damage types other than bludgeoning, piercing and slashing that your players will be hit with are poison and (very rarely) necrotic.
In D&D, there are a lot of monsters tossing out elemental damage, so barbarian's resistance is more or less applicable to 50% of the incoming damage. In AiME, it's applicable to 90% of the damage, which it makes a little too good
for my taste. A dwarf Slayer in AiME is practically resistant to ALL damage, while in a fury!
That's why I ruled in my campaign that Slayers, while raging, are resistant to bludgeoning, piercing and slashing damage coming from MELEE weapons
. I think about the resistance from the rage more as "rolling with the blows" than sheer toughness, and while you can roll with a troll's slam, there's usually no mitigation from arrow wounds other than your armour.
This essentially makes it more in line with the efficacy of a Barbarian within a D&D setting, taking also into account the fact that ranged attacks are usually less powerful than melee (in AiME, the heavy hitters are trolls and the bigger orcs, that rarely or never use ranged attacks).
Slayer will then have to watch out for those pesky goblin archers like everybody else (and that's why it's always
wise to take down the archers first, in a battle).