Wanderer abilities and embarkation

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iuzbob
Posts: 12
Joined: Sat Nov 18, 2017 7:07 pm

Wanderer abilities and embarkation

Post by iuzbob » Sat Apr 14, 2018 9:18 am

in my current campaign my characters are all level 4. We work with milestones to level up. The player of the Wanderer had on character creation very good stats roll and at level 4 he chose to bring the ability score of Wisdom to a whopping 18. That is a +4 modifier and on the survival skill it is a 6 with the normal proficiency bonus of 2.

On embarkation the wanderer adds a a whopping 8 to the embarkation roll. When he is familiar in the region the company travels through, he additionally lowers the peril Rating.

With a range of 12 possible outcomes at the embarkation roll, this wanderer nearly never gets lower than an 8. In my eyes a lot of flavor gets lost when the company always gets the good results.

I like to know if you had similar experiences? Did it lower the immersion to habe good outcomes? What are your ideas on that topic? Thanks in advance for your input.

Scarytincan
Posts: 54
Joined: Sat Sep 09, 2017 2:15 pm

Re: Wanderer abilities and embarkation

Post by Scarytincan » Sat Apr 14, 2018 6:38 pm

Actually that is only plus 4, then minus the peril rating (which is reduced only if the ENTIRE journey goes through the wanderers known lands).

I misunderstood how this worked when I started running my game as well but it is half the wisdom bonus plus the guides survival PROFICIENCY bonus. So either they have prof in the skill in which case it is equal to their prof bonus (+2 at level 4) plus half the wisdom bonus, or they aren't prof in the skill in which case it is only the half of the wisdom added (+2 to the roll total minus peril)

Sama64
Posts: 21
Joined: Tue Apr 18, 2017 2:58 pm

Re: Wanderer abilities and embarkation

Post by Sama64 » Sun Apr 15, 2018 7:32 am

I agree with the fact that the wanderer's ability nearly negates the perils of embarkation.

Plus the fact that wanderers know at least one place to stay for long rest in each known land.

For me it is a bit overpowered for journeying phase

iuzbob
Posts: 12
Joined: Sat Nov 18, 2017 7:07 pm

Re: Wanderer abilities and embarkation

Post by iuzbob » Sun Apr 15, 2018 9:58 am

Thank you all for your insights. I will discuss it with the players.

BookBarbarian
Posts: 455
Joined: Mon Aug 15, 2016 10:34 pm

Re: Wanderer abilities and embarkation

Post by BookBarbarian » Mon Apr 16, 2018 7:57 pm

Journeys are a Wanderer's place to shine. In combat they just don't have as much to bring to the table as a Slayer or Warrior, They still have good stuff mind you, just not as much.

I would be wary of reducing their effectiveness in what is their special chance to the most effective.
Last edited by BookBarbarian on Wed Apr 25, 2018 8:46 pm, edited 1 time in total.

kiwihiker
Posts: 8
Joined: Sat Apr 08, 2017 10:49 am

Re: Wanderer abilities and embarkation

Post by kiwihiker » Wed Apr 25, 2018 8:31 pm

Agreed B.B; journeying is where Wanderers get to stand out. I even tend to play up the difference they make on occasion by performing a roll for a non-Wanderer of average stats and feed that back to the group - “at a split in the trail, Thengural takes you north, up what appears to be an imposing and difficult ridge line. As you climb, you look below and see a morass where the spring thaw has turned the valley into a swamp. And then you see the dark shapes of orcs in the trees along the trail you might otherwise have taken”.

The Wanderer gets their kudos (and profound thanks from the party if they’re just out of some recent trial or tribulation). Plus the party still gets the option to have some interesting action if they decide they want to stalk those orcs.

I only do that every few journey rolls, and only where my roll is lower than the Wanderer. But you could always do it the other way; “an arrow flies at you from the tree line as you clamber through the sucking mud. That ridgeline doesn’t look so bad now...”
Last edited by kiwihiker on Thu Apr 26, 2018 3:38 am, edited 1 time in total.

Otaku-sempai
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Location: Lackawanna, NY

Re: Wanderer abilities and embarkation

Post by Otaku-sempai » Wed Apr 25, 2018 8:36 pm

kiwihiker wrote:
Wed Apr 25, 2018 8:31 pm
Agreed B.B; journeying is where Wardens get to stand out.
I'm not sure that BookBarbarian was referring to the Warden. I assumed he meant Wanderer--which, in context, makes a certain amount of sense; Wanderers by their very natures should stand out during journeys.
Journey's are a wander's place to shine.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

BookBarbarian
Posts: 455
Joined: Mon Aug 15, 2016 10:34 pm

Re: Wanderer abilities and embarkation

Post by BookBarbarian » Wed Apr 25, 2018 8:40 pm

Yep, should have said Wanderer. I'll go back and fix my spelling.

kiwihiker
Posts: 8
Joined: Sat Apr 08, 2017 10:49 am

Re: Wanderer abilities and embarkation

Post by kiwihiker » Thu Apr 26, 2018 3:37 am

Haha - and same for me as well *blush*

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