G+ Post by John White

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
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steerpike65
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G+ Post by John White

Post by steerpike65 » Mon Apr 09, 2018 5:53 pm

Interesting feedback from a homebrew AiME campaign: https://plus.google.com/110302093528696 ... Lie7u2YhNB
“All you need in this life is ignorance and confidence, and then success is sure.” – Mark Twain

Otaku-sempai
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Re: G+ Post by John White

Post by Otaku-sempai » Mon Apr 09, 2018 6:48 pm

steerpike65 wrote:
Mon Apr 09, 2018 5:53 pm
Interesting feedback from a homebrew AiME campaign: https://plus.google.com/110302093528696 ... Lie7u2YhNB
Interesting. I do question bringing in Melkor in the form of a lich (or the wisdom in making him an Adversary at all; maybe Melkor shouldn't even be statted). And I wonder if the Cold-drake (?) and Balrog were used to their best effect.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

BookBarbarian
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Re: G+ Post by John White

Post by BookBarbarian » Mon Apr 09, 2018 8:27 pm

steerpike65 wrote:
Mon Apr 09, 2018 5:53 pm
Interesting feedback from a homebrew AiME campaign: https://plus.google.com/110302093528696 ... Lie7u2YhNB
Interesting, using 5e statblocks like Lich and Adult White Dragon.

I agree with OS. I would never stat out Melkor. You could plausibly saw this was a much weaker Melkor returned from the void, but I just question the value in that being the endgame of a campaign anyway.

I prefer the "lower stakes" we typically get in AiME, where our players are fighting to save normal people and not the world as a whole.

Also I wonder if Journey's were used at all.

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