Tale of Years- Company of the Seven Stars (Probably spoilers)

The place for discussion of Cubicle 7 and Sophisticated Games' "Adventures in Middle-earth" OGL setting.
Varon
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Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Varon » Mon Jan 01, 2018 1:28 am

Hello, everyone!! So I just started a campaign with AiME and after looking through the forums, I realized that I couldn’t find any campaign write-ups for this one like they had for TOR.

So, this is where I’ll be doing that here. I’ll be having them encounter Radagast in the next session, where he will give them their name in reference to the constellation Valacira.

First write up should be happening in the next week or so!
Company of the Seven Stars: viewtopic.php?f=60&t=10326

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Majestic
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Majestic » Thu Jan 04, 2018 1:19 am

Looking forward to reading them, Varon.

My game is now Adventures in Middle-earth, but I've kept the summaries over in the TOR section, as the bulk of the campaign was run with that system.

You can check it out in my signature.
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

Varon
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Varon » Sun Jan 07, 2018 5:40 am

Awesome! Love being able to read other people’s campaigns. Gives me a lot of ideas.
Company of the Seven Stars: viewtopic.php?f=60&t=10326

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Robin Smallburrow
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Robin Smallburrow » Wed Jan 10, 2018 2:05 am

Hello Varon, welcome to the forum and best of luck with your campaign!

See link below:
viewtopic.php?f=60&t=9797

I'm still waiting for our lazy Scholar to do an Update!!

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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Rich H
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Rich H » Wed Jan 10, 2018 12:48 pm

Varon wrote:
Mon Jan 01, 2018 1:28 am
First write up should be happening in the next week or so!
Good luck with this! I know you've commented in my 'Tale of Years' thread so if you need any advice on what I did then feel free to PM or start a thread and I'll try and help if I can.

First tip: Keep it up to date! If you lag behind by any significant amount then you'll find it more of a chore to post and make not remember events as they happened in the game.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Majestic
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Majestic » Wed Jan 10, 2018 9:52 pm

That last post by Rich is a really, really good point.

For most of my RPG campaigns I write up summaries. For the ones I didn't (like my old Decipher LotR one), I regret not being able to go back and revisit things, as the memories fade over time.

For many years now I have been all "up to date" in my 28 year long supers campaign, but that wasn't always the case. For many years I had most of it done, but there were some old adventures that I'd put off, and it took a lot of questions to my players to fill in gaps when I went to reconstruct them years after the fact. I now do them right away, just because it's way easier.

Don't worry about being super thorough and detailing every itch and sneeze of your game. It's great when people can do that, but don't let these become something that keeps you from getting stuff down on paper (or a computer). Even if it's just the bare basics and simple info, you'll look back later and appreciate what you were able to document.
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

Varon
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Joined: Thu Jul 30, 2015 5:59 pm

Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Varon » Thu Jan 11, 2018 1:05 am

Thanks, y'all! Appreciate those. They're encouraging. And no, I wasn't procrastinating. ;) Had to wait for a new laptop charger, which took significantly longer than I had anticipated!

Fortunately, we've only done one session so far, so I won't be getting confused.
Company of the Seven Stars: viewtopic.php?f=60&t=10326

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Rich H
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Rich H » Thu Jan 11, 2018 10:53 am

Majestic wrote:
Wed Jan 10, 2018 9:52 pm
That last post by Rich is a really, really good point.
I'm speaking from experience, as I'm currently catching up with my campaign write-ups; aaaargh!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Varon
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Varon » Wed Jan 17, 2018 7:59 pm

Alright! Finally getting this post up. Took way to long.

Dramatis Personae
Losco Baggins, Scholar
Eira Farstrider, Woodwoman of Mountain Hall, Wanderer
Bronach, Barding, Treasure Hunter
Canjere, Rider of Rohan, Warden
Erengir, Dunedain, Scholar
Guest Starring Turodhor, Man of Minas Tirith, Warrior

-------------------------------------------------------
Spring 2946

Five years have passed since the death of Smaug. Erebor, Lake-Town, and Dale have all been rebuilt. The desolation of the dragon has been replanted, fertilized, and grown into prosperous farmlands. King Bard prepares a feast to occur later in the year to commemorate the fifth anniversary of the Battle of Five Armies. Invitations have been sent all across Wilderland and summons for those who would serve the king in his quest to restore peace and order to the North.

Adventurers travel North along the edge of Mirkwood, eager for the festivities and opportunities presented by this flourishing new kingdom. However, their journey, no matter how quiet or restful was disturbed by terrified screams, as a boy of no more than 12 runs from the eaves of the wood.

"Help!" He shrieks. "My father, they'll kill him!" Additional details are hard to make out as he chokes the words out. Eira tries to console the boy to the best of her ability, but Canjere brandishes his sword and gallops into the edge of the wood in the direction pointed out by the boy.

He finds three armed men surrounding an old man fending them off with a stick. At first, they try to deter the bold Rider, but he shouts a challenge. The three brigands, seeing the tall rider with the bright sword, break and flee into the woods, never to challenge the man from the South again. The others soon arrive, with Bronach quietly following.

Baldor and Belgo give their thanks and explain the situation to the party, who agrees to help escort the merchant and his caravan across Mirkwood. So they set off, with an uneventful journey to the Halls of the Woodland King, where they rest for several days, and Losco is amazed to see the place that his distant kinsman Bilbo once visited. They managed to roll well and got a good rest, which gave them a good start to the rest of the journey.

At first, it is uneventful, until they camp in a glade by a stream. Baldor, during the night, gets thirsty, drinks from the stream, and runs off into the jungle. Eira, on watch at the time, tried to overtake him, but rolled poorly and was nearly lost in the woods herself. Fortunately, the rest of the companions kept their head and stayed in the clearing until dawn. They discussed their next option, with Canjere (somewhat OOCly) suggesting that they leave Baldor to die and escort Belgo to safety and have him get paid. That earned him a shadow-point for callous cowardice. Losco suggested more or less the same thing, getting him a shadow-point for not acting like a hero. But, after some indigiant OOC discussion about the nature of shadow points and the difference in rules between AimE and Magic: The Gathering, they realized it was in their best interestd to save Baldor. They waited until dawn, when Erengir went to take up the trail.

They followed it for some time until coming to the ruined tower, where Baldor in his web was hung from the wall. Eira climbs up the wall and tosses a rope over a thick strand of spider-web to serve as a pulley to lower Baldor, which is achieved successfully.

However, in the process, a single Attercop arrives, with Eira still stranded on the top of the wall. As battle ensues, it becomes clear that Eira's goal is to get off the wall above everything else, even though she has been cut off from the clear avenues of escape. At first it goes well, with them defeating the first spider just as the second spider arrives, and everything goes downhill from there. Canjere attempts to cut Baldor free of the spider web so that they can flee to safety, but fails. They are stranded, Eira is still on the wall and injured. Those on the ground are beset by two spiders, when they hear a clear voice calling through the wood.

Findiulas! Finduilas! As the voice echoes through the trees, a tall man in mail with sword and shield crashes out of the undergrowth, with the emblem of a White Tree dim upon his shield. He engages the spiders and draws their attention away from those on the ground, which helps. Another man appears with a great bow to fire at the spiders before vanishing into the forest.

Eventually, Eira manages to get down the wall, although barely, and they all flee back to the path, chased by spiders, and Baldor barely struggling along. Once past the path, the spiders stop following them and they rest in the clearing.

Baldor sleeps off his injuries while the others interrogate the man, Turodhor, and his purposes in the woods. Several of them are suspicious about his explanation that he was very, very lost (which was true).

From there, they continue again, until a severe storm catches them on the path, with great thunder and lightning. Too dark to continue, they see a hollowed tree that might work as a shelter. After sending Losco in to investigate, they agree to take shelter there, with the exception of Canjere who remains outside with the horses.

After some time, the Hermit returns, and is terrified at their appearance, hissing and speaking to himself, yet Eira recognizes him as one of the Woodmen and is able to build some rapport. Erengir tries to get the man to talk about what happened and heal, but is rejected. Yet, with Eira's help, the hermit allows them to stay. Losco remains hidden through this conversation underneath a very large, pointy hat. Bronach mostly listens.

When morning arrives, the hermit sends them away, sending the broken shards of an axe with Eira, who recognizes it for being the remains of Wolfbiter.

And so the party resumes their travels. Belgo is not in good shape and Baldor is still confused and baffled by what was happening.

So it goes for some days before they begin feeling very sleepy and very weary, drawn inexplicably to an old abandoned well. Losco was certain that there was something that could teach him about real magic. Erengir felt that there was some ancient lore that he needed to know. Bronach was certain that a great treasure was there. Turodhor and Canjere felt that great heirlooms of their people, long lost to history, had been hidden there for safe-keeping.

Belgo thought he heard his mother and ran for the voice. Eira was the only one that really kept clear of the enchantment, as she was far more concerned with Belgo, especially once he fell into the well. She pursued, with the rest close behind. Only Losco and Erengir ended up not jumping into the well.

Once the battle started, it did not go well. The companions managed to drag Belgo out of the well, but Eira was knocked unconscious trying to get him out of the reach of the tentacles. Canjere was smote a heavy blow as well, but Erengir was able to revive him. Bronach did most of the damage against the creature, but they had hardly wounded it before they fled back to the path, battered and bruised.

Once that was over, however, it was smooth travels to the Woodland Gate and then down to Woodman Town in the South with the shards of Wolfbiter. It was recognized and they were welcome, gaineding Woodman Town and Woodland Hall as sanctuaries.
--------------------------------

So, that was the much longer session than I had anticipated. It went reasonably well, although I am glad that I chose not to try and adapt RichH's Eagle's Eyrie to AiMe, because the party barely survived this one as it was.

Turodhor will likely part ways after this, as he was a character that I made, based on one of my Lord of the Rings Online/fanfic RP characters, as practive. Another friend of ours was watching the campaign, but couldn't participate long-term because of time, and I gave Turodhor to her to play, as it was looking like everyone was going to die from the spiders.

Losco's player will also not be continuing, as he has not returned to campus this semester, so I think I will have him stay behind in the next adventure, with his Hobbit kinfolk.

Any thoughts, suggestions, questions?
Company of the Seven Stars: viewtopic.php?f=60&t=10326

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Majestic
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Re: Tale of Years- Company of the Seven Stars (Probably spoilers)

Post by Majestic » Thu Jan 18, 2018 5:02 pm

Excellent summary, and it sounds like you had a good, exciting game. You challenged the PCs, and though they might have struggled a bit, they all survived. Your game sounded fun and captured the feel of Tolkien well, from the sounds of it.

That discussion about Shadow was probably a necessary one. Often LMs have to have that 'talk' with their players, so they understand that Shadow isn't punishment. The only thing I'd give advice on is to try to (when possible) warn players before they earn Shadow for a Misdeed. Both TOR and AME both suggest that the LM usually warn the players first. That way the players have complete agency, and know the consequences of their player's actions. And it won't feel as much like a 'gotcha' for doing something wrong. I know this is something I didn't do at first, but only by reading advice and help on these forums did I realize that making sure the characters realize what they're about to receive helps sell the concept better.

Lower level characters will often have a tougher go of things, so don't worry too much about the PCs struggles. They'll find themselves continually getting better and more competent, and it sounds like you're off to a great start!
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

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