Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

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Michebugio
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Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

Post by Michebugio » Fri May 19, 2017 12:25 pm

Pretty much what the title says.

Consider that one of my players is a Dwarf of the Lonely Mountain, and he has both proficiency with smith's tools and the Smith-craft Speciality from his background.

Would you allow him to create Dwarf-forged weapons and armours (with a +1 enhancement), assuming that he has access to the foundries of Erebor? If yes, what would be required to do that (a Fellowship phase undertaking, an investment, enough standing to be admitted into Erebor's foundries, etc.)?

I think that if a Loremaster is going to allow this, it should come with some limitation, otherwise a Dwarf player could very easily provide Dwarf-forged equipment for the entire Company at little or no cost .

Otaku-sempai
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Re: Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

Post by Otaku-sempai » Fri May 19, 2017 2:00 pm

So, you are asking if a player Dwarf-hero with the appropriate skills should be allowed to craft Dwarf-forged Weapons and Armor as described on page 192 of the Player's Guide?

I don't see why not, but I would suggest that at least half of the listed cost should be spent for time, effort and materials. He must have Tool Proficiency (smith's tools), Smith-craft, the proper tools and forge (which might also be available in Dale or Lake-town, not just Erebor).

A prerequisite might be that the character has spent a Fellowship phase on the Undertaking of Study with a Master Craftsman (from the Erebor sourcebook for TOR; ordinarily simply allowing the Dwarf-hero in TOR to gain his next Craft level at half the cost in Advancement points), ending with a successful Ability check at a DC 20 to craft an item (I'm leaning towards an Intelligence check, but given Dwarven attitudes toward smithing it might arguably be a Wisdom check). Rules for Crafting are in Chapter 8 of the Player's Basic Rules for D&D 5e (available as a free PDF from WotC).

These are just my thoughts off the top of my head. Someone else might well have better insights.
Last edited by Otaku-sempai on Fri May 19, 2017 11:01 pm, edited 2 times in total.
DR. MANHATTAN: I'm leaving this galaxy for one less complicated.
OZYMANDIAS: But you'd regained interest in human life...
DR. MANHATTAN: Yes, I have. I think perhaps I'll create some. Goodbye, Adrian.

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ThrorII
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Re: Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

Post by ThrorII » Fri May 19, 2017 9:10 pm

I'd say YES.

The One Ring Erebor sourcebook has two undertakings related to that, called something like 'Study with a Dwarf Craftsman' and 'Dwarf-smithing'. I'd use these for inspiration on how to do it.

I'd first require a Dwarf wanting to create a Dwarf-forged item to first be proficient with smith-tools and have the Smithcraft speciality.

Then, the Dwarf would have to spend an undertaking in Erebor, Lake-town, Iron Hills or Blue Mountains to 'Study with a Dwarf Craftsman'.

Finally, after that, the player Dwarf may spend undertakings anywhere Dwarf-forges are found to craft one Dwarf-forged item. The item could be sold for 1/2 value (based on the Player's Guide pricing, with the other half going to construction and lifestyle upkeep) or it could be kept or gifted away.

Those are my thoughts anyway. I've mined TOR to create those two undertakings for my future campaign. I wouldn't require any skill rolls, personally. The character is spending 2 undertakings to be able to do this. That is a large investment from the player.

BookBarbarian
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Re: Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

Post by BookBarbarian » Fri May 19, 2017 10:06 pm

It seems perfectly suited to an undertaking to me.

Otaku-sempai
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Re: Can a Dwarf Player-hero make Dwarf-forged weapons and armours?

Post by Otaku-sempai » Fri May 19, 2017 10:51 pm

The Fellowship Undertaking: Dwarven-smithing is a time-consuming process used to create a single masterwork weapon or piece of defensive gear blessed with one Enchanted Quality. There is a pretty big restriction:
  • A Dwarven smith can only enchant one item in his lifetime -- the work of long years and the draining act of exerting all their prowess cannot be readily repeated.
This seems like too much for what the PC wants to accomplish, going beyond what is meant by Dwarf-forged. It's not just crafting, say, a Dwarf-forged Great Axe (+1); it's about creating something like a Great Axe of Dragon Slaying or Ring-mail of Fire Resistance.
DR. MANHATTAN: I'm leaving this galaxy for one less complicated.
OZYMANDIAS: But you'd regained interest in human life...
DR. MANHATTAN: Yes, I have. I think perhaps I'll create some. Goodbye, Adrian.

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