Simple Combat Tweak?

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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lordpib
Posts: 2
Joined: Wed Mar 15, 2017 5:04 pm

Simple Combat Tweak?

Post by lordpib » Wed Mar 15, 2017 5:23 pm

Sorry if this has been previously discussed, but I didn't find anything using search.

I've noticed there's some dissatisfaction with the way rearward stance and ranged attacks work. I'm playing with only a 2 person fellowship, one of which is focused on bows, and his chance of ever getting to use a bow aside from opening volleys is pretty much nil under the RAW unless I judge there are special circumstances.

The idea I had for a simple tweak that may fix this is to switch the order in which combatants are engaged and heroes choose their stances. So engagement is determined first, then heroes choose stances. As long as you're not engaged by an enemy, you are free to choose rearward stance. No more obscure 2 heroes in close quarters and number of enemies less than or equal to double the heroes rule. This also allows engaged heroes to pick a stance based on their situation. Defensive is probably a good idea if you've been ganged up on.

This looks pretty straight forward to me, but I'd love any feedback or insight on things I may not be considering.

Arthur Fisher
Posts: 52
Joined: Sat Dec 03, 2016 6:06 pm

Re: Simple Combat Tweak?

Post by Arthur Fisher » Thu Mar 16, 2017 12:06 am

I think "Sure. Why not?" is the best GM tweak.
Especially if you're only playing with 2 folks.

aramis
Posts: 414
Joined: Wed Jul 03, 2013 11:17 pm

Re: Simple Combat Tweak?

Post by aramis » Wed Apr 12, 2017 1:52 am

I've long used a close combat shot action for open stance - TN to be hit is 9+Parry, TN To Hit 12+Target Parry.

Solved the issue.

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