What was the design idea for adding this, F? Any specific reason?Falenthal wrote:Any thoughts? This rule is, of course, related to the Travel house rules proposed in the first post.
The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
I felt that it was much in the spirit of the setting to include a rule that allow for more experienced travellers to aid newbies on the road. Strider helping the hobbits as they escape Bree, or Boromir helping the hobbits through the snow of Caradhras. Even Dernhelm/Eowyn taking Merry with her could apply.Rich H wrote:What was the design idea for adding this, F? Any specific reason?Falenthal wrote:Any thoughts? This rule is, of course, related to the Travel house rules proposed in the first post.
It also helps the "fellowship approach" to give mechanical options to the players of sacrificing some of the personal benefits so that other companions don't suffer so much: the main point of this rule is that, to give a companion one level of success, you have to lose it yourself.
"I'll do your watch tonight, so you can rest a little more".
"Let me carry your backpack, Mr. Frodo. You already have enough to carry yourself".
All these situations can be represented by this rule.
It is, of course, based in the rules that allow to warn a companion of an ambush for each extra level of success, or to compensate for Stealth failures when ambushing the enemy yourself, and the Ranger's Virtue "Endurance of the Ranger".
But, in all of those, you don't need to lose a level of success yourself.
For any of this to work, of course, the Journey rules need to take into consideration extra benefits form rolling a Great or Extraordinary Success when testing the Fatigue.
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