New Journey Rules - Ideas from AiMe

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
User avatar
ThrorII
Posts: 268
Joined: Thu Jun 13, 2013 3:35 am

Re: New Journey Rules - Ideas from AiMe

Post by ThrorII » Sat Oct 01, 2016 7:00 pm

One thing I'm mulling over for AiMe5e, which you may want to consider, is tweeking the Peril rating for each leg of the journey.

Keep the average Peril score for Embarkation and Arrival, but use the actual regional Peril rating for any Hazards during any particular leg.

For example:
Traveling from Dale to Beorn's House along the Trade Road (Grey Mountain Narrows).
Average Peril rating is 3 (majority Hard terrain), so Embarkation and Arrival rolls are done using that terrain number.
but...
Any Hazards use the TN modified by the regional terrain type. So a Hazard in the Northern Dalelands or East Middle Vales uses Easy terrain modifier, East Upper Vale uses Moderate terrain modifier, and the Narrows use Hard.

User avatar
Rich H
Posts: 3828
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: New Journey Rules - Ideas from AiMe

Post by Rich H » Mon Oct 03, 2016 8:48 am

I go with the Peril Rating relating to terrain type with slight modifications based on the region types if the LM wishes it.

In my rules Region Types largely affect the number of Hazards encountered (ie, they add to the number derived from the journey length) and Terrain Types are the TN for them (altered if necessary by the season).

I like how the two interact with setting and resolving Hazards in this way.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
Yepesnopes
Posts: 258
Joined: Wed May 08, 2013 4:55 pm

Re: New Journey Rules - Ideas from AiMe

Post by Yepesnopes » Mon Oct 03, 2016 12:22 pm

Hi Rich! Are you planning to post your house rules on journeys? I will be very interested

User avatar
Rich H
Posts: 3828
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: New Journey Rules - Ideas from AiMe

Post by Rich H » Mon Oct 03, 2016 2:54 pm

Absolutely! But I need to strip it down to just the rules as the document I use for my gaming has text from both the TOR and AiMe books and I can't share it like that.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
Yepesnopes
Posts: 258
Joined: Wed May 08, 2013 4:55 pm

Re: New Journey Rules - Ideas from AiMe

Post by Yepesnopes » Mon Oct 03, 2016 3:04 pm

Rich H wrote:Absolutely! But I need to strip it down to just the rules as the document I use for my gaming has text from both the TOR and AiMe books and I can't share it like that.
Of course not, I want a perfectly presented document with art from Jon! ;)

User avatar
Rich H
Posts: 3828
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: New Journey Rules - Ideas from AiMe

Post by Rich H » Mon Oct 03, 2016 4:18 pm

:lol:
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
Rich H
Posts: 3828
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: New Journey Rules - Ideas from AiMe

Post by Rich H » Tue Oct 04, 2016 1:31 pm

Okay, here's a heavily edited version of the supplement to the one I use:

https://dl.dropboxusercontent.com/u/795 ... dit%29.pdf

And accompanying tracker/sheet:

https://dl.dropboxusercontent.com/u/795 ... racker.pdf

To get the most value from it you'll really need AiMe as well as the TOR revised rules as I've removed any mechanics and supporting text that doesn't relate to the changes I've made. Like I said in the author's note at the beginning of the document, you will not find the complete version online.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Ghorin
Posts: 55
Joined: Fri Dec 25, 2015 9:20 pm
Location: France, near Paris

Re: New Journey Rules - Ideas from AiMe

Post by Ghorin » Tue Oct 04, 2016 7:16 pm

Small issue in the chapter "planning and préparation / 2- Assign Travel roles" : the description is wrong (copy of previous chapter).

I'm reading it and might test it on thursday evening session if i'm ready for it. The first look is good !

User avatar
Rich H
Posts: 3828
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: New Journey Rules - Ideas from AiMe

Post by Rich H » Tue Oct 04, 2016 8:26 pm

Ghorin wrote:Small issue in the chapter "planning and préparation / 2- Assign Travel roles" : the description is wrong (copy of previous chapter).
Cheers; fixed!
Ghorin wrote:I'm reading it and might test it on thursday evening session if i'm ready for it. The first look is good !
Let me know here how it goes. Like with many house rules it may only work for my group and others that have similar play styles but so far it's looking like a pretty good fit for me after a few initial tweaks.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Ghorin
Posts: 55
Joined: Fri Dec 25, 2015 9:20 pm
Location: France, near Paris

Re: New Journey Rules - Ideas from AiMe

Post by Ghorin » Fri Oct 07, 2016 9:49 pm

Finally I've not yet used it as i wasn't ready at last night session. I'm still reading it, I have to do train on it and then i'll give you my feedback.

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests