Adjusting Rangers and High Elves

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Otaku-sempai
Posts: 2898
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Adjusting Rangers and High Elves

Post by Otaku-sempai » Thu Jan 26, 2017 8:57 pm

Glorelendil wrote:O-S, I owe you an apology: somewhere along the line (I think because the appropriate section in Rivendell is titled "Heroic Cultures") I got my terms crossed. Yes, I meant "advanced" or "expert" cultures...whatever Dúnedain and Noldor are as a category.

My bad.
No worries, Glor. You can probably tell from an earlier post that I eventually figured that out. If anyone really feels a need for a 'lesser' Dúnedain Culture, though, I suggest that its Basic Attributes total should be at 15, the same as for the Men of Minas Tirith. I still suggest using a 'lost' Heroic Culture that could have slipped through the cracks of Tolkien's 'scholarship' such as a remnant of the people of Cardolan and/or Rhudaur, who's bloodlines have been weakened through intermarriage with lesser Men.
Last edited by Otaku-sempai on Thu Jan 26, 2017 9:40 pm, edited 2 times in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Glorelendil
Posts: 4905
Joined: Mon Jan 13, 2014 5:20 pm

Re: Adjusting Rangers and High Elves

Post by Glorelendil » Thu Jan 26, 2017 9:29 pm

Yeah I kind of agree about the 15 points, but lordy do I dislike XP penalties... Honestly I'd rather just have a cultural "blessing" that's really more of a curse. (Admittedly the MoMT one is pretty cool.)

Anyway, since I'm not sure how much progress I'm going to make on this, just thought I'd share a Virtue I was sketching out. The specifics probably need tweaking.

"Fair & Foul"
"You still carry some of the majesty of your forebears and can call on it when needed, but doing so carries a risk that it will draw undue attention, so you have learned to mask your identity and heritage."
- In any Social Encounter you automatically have bonus dice equal to your Wisdom or Valour, whichever is greater, but for each one you use you increase your Eye Awareness by 1 for the rest of the session.
- You may reduce your own Eye Awareness to 0, but for the rest of the session the Tolerance of any Social Encounter with strangers is reduced by 1.
In each session you can only use one of these abilities.

(I'll admit I'm not a fan of "per session" abilities.)
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests