Toward a Theory of Weapon Stats

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Falenthal
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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Apr 21, 2016 11:59 am

Of course I'd also give a malus to the Stealth roll for approaching! :D

I was just saying/joking that, in the rules, there's no indication that when a group wants to ambush the enemies, the characters with great weapons have any kind of malus.

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Rich H
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Re: Toward a Theory of Weapon Stats

Post by Rich H » Fri Apr 22, 2016 2:20 pm

There's a need with TOR, as with a lot of RPGs, for GMs to apply rulings. It does require some experience but is often more rewarding and satisfying than rulesets that attempt, and fail, to cover every eventual scenario by over-defining things.
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Otaku-sempai
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Re: Toward a Theory of Weapon Stats

Post by Otaku-sempai » Mon Oct 23, 2017 11:10 am

Glorelendil wrote:
Wed Mar 02, 2016 2:38 pm
Sling
Damage: 3
Edge: 10
Injury: 12
Encumbrance: 0
Called Shot: None
Usable by Hobbits
Part of the 'Dagger' group
Balance: 0
I've revised my own stats for the Sling using the AiMe/D&D 5e statistics as guidance. They are now much more like yours, save for the Called Shot and not including it in the 'Dagger' group.

Sling
Damage: 3
Edge: 10
Injury: 12
Called Shot: Piercing blow regardless of the outcome of the Feat die.
Notes: Ranged weapon (as Bow). Encumbrance rating is 0.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

amajo
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Re: Toward a Theory of Weapon Stats

Post by amajo » Wed Nov 15, 2017 10:09 pm

Wow. Having worked on Francesco's early TOR drafts and especially on stats and things such as the weapon values, monsters, cultural virtues and designing the cultural rewards, I have to say this calculator is quite impressive. I didn't use the same parameters for the balancing of weapons, but it goes pretty close and it works perfectly well as a tool to craft your own new weapons. Good to see those years of work in the early days weren't worthless. If someone is interested I can share some of the parameters that we used to balance the weapon stats, unless we want to keep it as a hidden "theory" ;)
Kudos to Glorelendil and the rest of the crew for this amazing contribution.

Amado
Amado Angulo Espinoza
The One Ring RPG proofreader and rules developer

Glorelendil
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Re: Toward a Theory of Weapon Stats

Post by Glorelendil » Thu Nov 16, 2017 5:00 pm

amajo wrote:
Wed Nov 15, 2017 10:09 pm
Wow. Having worked on Francesco's early TOR drafts and especially on stats and things such as the weapon values, monsters, cultural virtues and designing the cultural rewards, I have to say this calculator is quite impressive. I didn't use the same parameters for the balancing of weapons, but it goes pretty close and it works perfectly well as a tool to craft your own new weapons. Good to see those years of work in the early days weren't worthless. If someone is interested I can share some of the parameters that we used to balance the weapon stats, unless we want to keep it as a hidden "theory" ;)
Kudos to Glorelendil and the rest of the crew for this amazing contribution.

Amado
Yes, please! If I can decrypt my own spaghetti code I might even update the calculator....
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

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Falenthal
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Re: Toward a Theory of Weapon Stats

Post by Falenthal » Thu Nov 16, 2017 5:38 pm

amajo wrote:
Wed Nov 15, 2017 10:09 pm
Kudos to Glorelendil for this amazing contribution.

Amado
Glorelendil is a Mastermind.
Of the evil kind, of course.

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