New Weapon: Sling

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Glorelendil
Posts: 4907
Joined: Mon Jan 13, 2014 5:20 pm

Re: New Weapon: Sling

Post by Glorelendil » Sat Feb 27, 2016 1:57 pm

Balrog leather. I hear that makes the best sling pouches.

For the record, I'm not crazy about encumbrance for ammo either. But OS seemed committed to the idea of two types of ammo, and I was looking for a way to make that work.
Last edited by Glorelendil on Sat Feb 27, 2016 1:59 pm, edited 1 time in total.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
Falenthal
Posts: 2146
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: New Weapon: Sling

Post by Falenthal » Sat Feb 27, 2016 1:58 pm

Glorelendil wrote:Balrog leather. I hear that makes the best sling pouches.
That would grant a Flaming Avenger Sling, for sure.

Otaku-sempai
Posts: 2900
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: New Weapon: Sling

Post by Otaku-sempai » Sat Feb 27, 2016 2:10 pm

Falenthal wrote:Seriously, I think that the idea of a basic sling that can get up to three Qualities (like every other weapon) is better than having two slings.

The reasons why a Sling becomes Fell, Grievous or Keen can be left in the air. I also can't imagine exactly how a Dagger or a Bow can become Grievous, for instance, but don't have a problem with that.

Better ammo, a more elastic leather for the strap, a longer strap so that the stone gains more impulse,... I don't know, whatever you can invent.
My solution was to give the Qualities to the ammunition rather than to the Sling itself. It seems to work, at least on paper. I have, however, introduced a Sling in a post above as a magical weapon.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Otaku-sempai
Posts: 2900
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: New Weapon: Sling

Post by Otaku-sempai » Sat Feb 27, 2016 2:11 pm

Glorelendil wrote:For the record, I'm not crazy about encumbrance for ammo either. But OS seemed committed to the idea of two types of ammo, and I was looking for a way to make that work.
You've probably seen by now that I have abandoned that idea.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

User avatar
Falenthal
Posts: 2146
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: New Weapon: Sling

Post by Falenthal » Sat Feb 27, 2016 7:36 pm

Otaku-sempai wrote: My solution was to give the Qualities to the ammunition rather than to the Sling itself. It seems to work, at least on paper.
Perhaps standard, round Sling-stones should be the default and Sling-bullets should be considered to be a result of an upgrade in Quality:
- Grievous (plus 2 to Damage): Larger, heavier projectiles that inflict more harm.
- Keen (Edge is reduced by 1): Shaped in an ellipsoid to be more aerodynamic and deliver better penetration.
- Fell (plus 2 to Injury): Stones have been replaced with denser and more compact iron or lead shot.
While I am grateful for the effort you've made to explain in detail how a certain weapon can be Keened, etc. I don't think TOR needs it. There's no exact explanation in the book of how a certain weapon is modified to represent those Qualities. You, as player, can come up with some interesting details... or not.

It's the kind of detail that, if representing too much trouble or needing a twisted reasoning, can be left unexplained in this game, IMHO.

Otaku-sempai
Posts: 2900
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: New Weapon: Sling

Post by Otaku-sempai » Sat Feb 27, 2016 9:27 pm

Falenthal wrote:While I am grateful for the effort you've made to explain in detail how a certain weapon can be Keened, etc. I don't think TOR needs it. There's no exact explanation in the book of how a certain weapon is modified to represent those Qualities. You, as player, can come up with some interesting details... or not.

It's the kind of detail that, if representing too much trouble or needing a twisted reasoning, can be left unexplained in this game, IMHO.
The descriptions of the Qualities do provide some general guidelines for how some of those Qualities can be obtained, such as:
Grievous (weapon, unique)
The weapon is strong and heavy, inflicting more harm on its targets.
I agree, though, that this can be hard to directly apply in order to explain exactly what improvement is made on some objects. With the Sling, it is hard to see how using superior materials is going to affect its performance. Replacing a handle made from horn with a mithril one isn't going to accomplish much. Even if you bash someone with the handle, it's only going to be treated as an improvised weapon attack. We can leave such improvements unexplained, as you suggest. But applying them (or some of them) to the Sling-shot instead of the Sling itself, does give us a way to provide such a justification.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

User avatar
Falenthal
Posts: 2146
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: New Weapon: Sling

Post by Falenthal » Sat Feb 27, 2016 11:52 pm

Otaku-sempai wrote:We can leave such improvements unexplained, as you suggest. But applying them (or some of them) to the Sling-shot instead of the Sling itself, does give us a way to provide such a justification.
Sure. I'm just saying "Leave the explanation to the player who's character has a sling".

Glorelendil
Posts: 4907
Joined: Mon Jan 13, 2014 5:20 pm

Re: New Weapon: Sling

Post by Glorelendil » Sun Feb 28, 2016 1:42 am

Falenthal wrote:
Otaku-sempai wrote:We can leave such improvements unexplained, as you suggest. But applying them (or some of them) to the Sling-shot instead of the Sling itself, does give us a way to provide such a justification.
Sure. I'm just saying "Leave the explanation to the player who's character has a sling".
100% agree with this. Slings with qualities aren't any harder to explain than a lot of existing gear, but Francesco made almost no attempt to do so. Leave it to the players.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
Falenthal
Posts: 2146
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: New Weapon: Sling

Post by Falenthal » Tue Mar 01, 2016 12:06 pm

My own Sling, using Glorelendil's Weapon Creator Kit:

Sling
Damage: 3
Edge: G
Injury: 12
Encumbrance: 0
Group: Dagger skill
Called Shot: -
Notes: Ranged. Usable by Hobbits.

It is, simply put, a ranged version of a Dagger.
Last edited by Falenthal on Tue Mar 01, 2016 2:58 pm, edited 1 time in total.

Otaku-sempai
Posts: 2900
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: New Weapon: Sling

Post by Otaku-sempai » Tue Mar 01, 2016 2:34 pm

Falenthal wrote:My own Sling, using Glorelendil's Weapon Creator Kit:

Sling
Damage: 3
Edge: G
Injury: 12
Encumbrance: 0
Group: Dagger (a.k.a. Simple Weapons)
Called Shot: -
Notes: Ranged. Usable by Hobbits.

It is, simply put, a ranged version of a Dagger.
I dunno, but the lower numbers might compensate for making it too easy to use for an unskilled wielder. The reality is that if you are untrained in the sling, you are more likely to injure yourself than your target. You didn't assign it a Range; I considered Bow Range to be conservative and the minimum effective Range.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests