Wild Adventures Core Rules

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Majestic
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Re: Wild Adventures - Improvised Stories

Post by Majestic » Wed May 06, 2015 10:30 pm

These are great, james! I've long been a proponent of the random adventure generating tables in my favorite supers RPG (Villains & Vigilantes) and have often done (for that game) just what you're doing here. It's a great way to get the creative juices flowing when you're 'stuck', and can lead to avenues you would never have considered if you were making the whole adventure up from scratch.
Adventure Summaries of our campaign, currently playing through The Darkening of Mirkwood

poosticks7
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Re: Wild Adventures - Improvised Stories

Post by poosticks7 » Thu May 07, 2015 4:29 pm

Good stuff James. I will have a go at adding some more charts when I have a bit of time.

Also I encourage others to have a go at writing some adventure ideas up and sharing them here. I'll also be having a go at that.

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jamesrbrown
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Re: Wild Adventures - Improvised Stories

Post by jamesrbrown » Thu May 07, 2015 6:07 pm

poosticks7 wrote:Good stuff James. I will have a go at adding some more charts when I have a bit of time.

Also I encourage others to have a go at writing some adventure ideas up and sharing them here. I'll also be having a go at that.
That would be fantastic!!! I would love that. Talking to Francesco a few months ago, he expressed his desire to see more adventures in outline form that are no more than 1-3 pages in length, leaving out most rules direction and focusing on the storyline. This is perfect for improvisational style play and allows the Loremaster and players to make up most Tests and Tasks on the spot, instead of having to follow a pre-written format. Wild Adventures are a perfect way to generate adventure ideas in that spirit. The only mechanics that may need to be suggested are Encounter Evaluations and possibly Journey stats like number of Fatigue tests, etc.; but even these can be left out no problem.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

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Wbweather
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Re: Wild Adventures - Improvised Stories

Post by Wbweather » Thu May 07, 2015 9:09 pm

Well, it certainly was helpful to have some detailed adventures to play through as I was learning to LM, but as I've gotten more comfortable, I find I really enjoy improvising. This is a great way to have structured improvisation. When I get a chance I'll give it a try and post what I come up with.

poosticks7
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Re: Wild Adventures - Improvised Stories

Post by poosticks7 » Sat May 09, 2015 5:36 pm

Just to let people know I'm working on a set of tables to cover the Lands of the River. Will post when finished.

May need a bit of help with formatting (not my strong suit :) )

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jamesrbrown
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Re: Wild Adventures - Improvised Stories

Post by jamesrbrown » Sat May 09, 2015 6:49 pm

poosticks7 wrote:Just to let people know I'm working on a set of tables to cover the Lands of the River. Will post when finished.

May need a bit of help with formatting (not my strong suit :) )
When you finish, let me know and I'll take your information and format it so that everything matches. I'm excited to see what you come up with!

Now that I've generated a couple of Wild Adventures for the forum, I noticed something about making rolls on the Heroic Ventures table. I like my adventures to include all 3 heroic ventures. So, what I have been doing is making the initial roll and writing down the venture for Part One. When I make my second roll, I keep rolling until I get something different for Part Two, and so on. For longer adventures, it's nice to have a good mix as well, but you can have back-to-back ventures of the same type. With improvisational adventures, you're likely to have extra combats or encounters thrown into each Part anyway, even it is not the main venture of that Part in the storyline.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

Rue
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Re: Wild Adventures - Improvised Stories

Post by Rue » Sat May 09, 2015 6:57 pm

jamesrbrown wrote: Now that I've generated a couple of Wild Adventures for the forum, I noticed something about making rolls on the Heroic Ventures table. I like my adventures to include all 3 heroic ventures. So, what I have been doing is making the initial roll and writing down the venture for Part One. When I make my second roll, I keep rolling until I get something different for Part Two, and so on. For longer adventures, it's nice to have a good mix as well, but you can have back-to-back ventures of the same type. With improvisational adventures, you're likely to have extra combats or encounters thrown into each Part anyway, even it is not the main venture of that Part in the storyline.
I noticed that too so what I did was roll all the dice together (in this case I was playing with 4 or 5 parters), and then put them in whatever order I wanted. I rolled 1,2,5,5,5. Perhaps a diplomatic mission with so many Journeys and Encounters?? I like the idea of just rolling until it's different, maybe I'll go try that now.

poosticks7
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Re: Wild Adventures - Improvised Stories

Post by poosticks7 » Sun May 10, 2015 4:03 pm

Done the Tables for Lands of the River

there is a slight crossover with Mirkwood - (Which I might have a go at next), mainly with some of the Encounters.

I used some of the adversaries I made which can be found in Rich H's Additional Rules Document.

Find the document in James Link Below
Last edited by poosticks7 on Mon May 11, 2015 5:27 pm, edited 1 time in total.

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jamesrbrown
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Re: Wild Adventures - Improvised Stories

Post by jamesrbrown » Mon May 11, 2015 6:35 am

I was able to put all the above in a document called, Lands of the River Tables. Enjoy! I know I'm going to :)
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

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Re: Wild Adventures - Improvised Stories

Post by poosticks7 » Mon May 11, 2015 5:40 pm

The Mirkwood Tables are done. Posted to James.

Just a note - There are a few encounters that have no corresponding stats - I just took some provocative names and put them in. If anyone wants to attempt to stat them up feel free :) (I might get around to it one day)

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