Post
by Phantomdoodler » Thu Feb 11, 2016 12:17 pm
I have being given some thought to weapon Qualities. From the descriptions in the books, weapon qualities seem like they shouldn't be overused. Each weapon coming with a standard 3 qualities leaves less room for interesting or special weapons. However from the description of weapons, it does seem like some weapons ought to have inherent qualities. So here is my take:
Normally weapons start without any qualities (there are some exceptions) but they can be purchased with them by increasing the cost (narrators discretion). During character generation you may choose a suitable quality for one of your starting weapons by using up one of your available item slots. Each slot provides a new quality at rank 1 (or 2 for Small), or increases an existing quality by 1.
Each weapon has any inherent Qualities listed, plus suitable Qualities that can be chosen or purchased. When buying a weapon, the narrator can prepare a list of weapons available, plus any weapons with additional qualities. Such examples should be rare though,unless the merchant has access to a talented blacksmith.
Axe
Inherent Qualities: None
Suitable Qualities: Throwing, Cleaving
Bor Musket
Inherent Qualities: Slow, Two Handed
Suitable Qualities: Piercing
Bor Pistol
Inherent Qualities: Slow
Suitable Qualities: Quick
Bow
Inherent Qualities: Two Handed
Suitable Qualities: Piercing
Broadsword
Inherent Qualities: Heavy
Suitable Qualities: Balanced, Cleaving
Cutlass/Naval Short Sword
Inherent Qualities: None
Suitable Qualities: Cleaving, Balanced
Dagger
Inherent Qualities: Small 6, Throwing
Suitable Qualities: Quick
Handbolt
Inherent Qualities: Small 6
Suitable Qualities: Piercing
Knife
Inherent Qualities: Small 4
Suitable Qualities: None
Lance
Inherent Qualities: Reach, Slow (on foot)
Suitable Qualities: Impact
Mace
Inherent Qualities: None
Suitable Qualities: Impact, Heavy
Quarterstaff
Inherent Qualities: None
Suitable Qualities: Defensive, Heavy
Shiel-Fa
Inherent Qualities: None
Suitable Qualities: Quick, Piercing
Short Sword
Inherent Qualities: Small 2
Suitable Qualities: Quick, Versatile
Sickle
Inherent Qualities: None
Suitable Qualities: Cleaving, Quick
Spear
Inherent Qualities: Throwing
Suitable Qualities: Reach, Piercing
Sword
Inherent Qualities: None
Suitable Qualities: Balanced, Versatile
Warhammer
Inherent Qualities: None
Suitable Qualities: Impact, Heavy, Piercing
Battle Axe/Drodarin War Axe
Inherent Qualities: Two Handed, Heavy
Suitable Qualities: Cleaving
Claymore/Greatsword
Inherent Qualities: Two Handed, Heavy
Suitable Qualities: Cleaving, Balanced
Crossbow
Inherent Qualities: Two Handed, Slow
Suitable Qualities: Impact
Crossbows ignore half of the targets Defence, rounding down.
Crossbow Pistol
Inherent Qualities: None
Suitable Qualities: Quick
Dart
Inherent Qualities: Small 6, Throwing
Suitable Qualities: Piercing
Falchion
Inherent Qualities: Heavy
Suitable Qualities: Cleaving
Halberd
Inherent Qualities: Two Handed, Reach
Suitable Qualities: Versatile, Balanced
Knuckledusters
Inherent Qualities: Improvised 2
Suitable Qualities: Piercing
Longbow
Inherent Qualities: Two Handed
Suitable Qualities: Piercing
Pike
Inherent Qualities: Two Handed, Reach
Suitable Qualities: Piercing
Rapier
Inherent Qualities: None
Suitable Qualities: Quick, Piercing
Scimitar
Inherent Qualities: None
Suitable Qualities: Cleaving
Scythe
Inherent Qualities: Two Handed
Suitable Qualities: Cleaving, Heavy
I would also allow a player to start with a weapon with another quality if it can be justified.
Last edited by
Phantomdoodler on Fri Feb 12, 2016 8:19 am, edited 18 times in total.
Justin Wyatt