I am thinking of moving to 5 Characteristics, to offer more flexibility in character generation:
STRENGTH reflects a character's strength, athleticism and raw fighting ability.
DEXTERITY reflects a character's dexterity, agility and speed, and skill with light weapons.
ENDURANCE reflects a character's toughness and stamina.
INTELLECT reflects a characters intelligence and awareness.
WILLPOWER reflects a character's charisma, common sense and mental prowess.
Pick 5 random numbers and assign one value to each Characteristic, modified by the character's Role or Archetype.
Each weapon uses a different Characteristic when attacking and defending. Larger melee weapons are based on STRENGTH, agile lighter weapons are based on DEXTERITY, hand held ranged weapons are based on INTELLECT, while seige weapons and devices are based on WILLPOWER.
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