That would be a great match!
I'll also mention that there's Pulp Fantastic, which doesn't do much extra, but does a good job of explaining traditional pulp and constructing monsters. Primeval RPG worked off the Vortex system, but it's kind of disappeared along with the license.
One thing I'd love is a Vortex system toolkit book, to allow players to modify and design campaigns in different settings, like GURPS, Cypher or Savage Worlds does. Honestly, the Vortex system is my favourite system and I'd really get some use out of something like that. I know, you can modify the rules to give the game a different feel (reducing the effectiveness of Story Points for survival in a survival horror campaign, etc), but a professionally made book, with well thought out options for a range of genres would rock my world.
I'd rather run a fantasy campaign using Vortex rules than DnD, that's for sure.
The common things I'd want would be:
Pulp vs Gritty options for story points.
Guides to designing monsters and skills, with an expanded selection of both.
Guides to designing NPCs for different settings and styles of games.
Guides for designing magic systems and items along with a selection of both. Especially if there were guidelines for how to set up the level and kinds of magic your setting has access to.
Guides for sci fi concepts, such as genetic engineering, augmentation and hacking.
Just a book of options and advice, so you can kit bash a game together the way you want it would be amazing.