The Best Laid Plans of Mice & Men...

There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Good thing there's a bureaucracy to deal with them. Based on the Laundry Files novels by Charles Stross. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-laundry/
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Mytholder
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The Best Laid Plans of Mice & Men...

Post by Mytholder » Mon May 19, 2014 12:59 pm

For various & sundry reasons, I won't have time to write up this scenario before it passes its sell-by date. It's a rare example of an adventure that's so tied to real-world deadlines that it only works within a window of a few months. I'm leaving it here in case anyone want to grab it and run with it.

Right. So, 18th September. Scotland's going to the polls to vote on independence, and the Laundry's worried. There are lots of bound entities and spirits that are under geases not to interfere with the United Kingdom. If Scotland leaves, is there still a UK? Will monsters break their magical chains and go rampaging across the Highlands? (The new Unconventional Diplomacy book touches on this a little.)

One of the biggest threats is the Loch Ness Monster. It's actually a Lliogor that inhabits a shadowy parallel dimension; every few years, its dimension intersects with ours, allowing the monster to swim out into our world and eat people. It got bound by the Laird of Boleskine in the 1920s; now, instead of eating victims, Nessie collects psychic tribute from a huge number of people across the world.

You know those little plush Nessie toys they sell in souvenir shops? They're actually psychic links to the monster. Hug your pink dinosaur, and it eats a tiny bit of your soul.

Anyway, to ensure that Nessie doesn't go Godzilla on Glasgow if the Scots vote yes, the Laundry sent a diplomat north with the Seal of Boleskine to renegotiate the agreement. He's vanished - the PCs have to find him. Investigating, they discover that the diplomat was kidnapped by the remnants of Nessie's cult. They track the cult down to a lonely kirk, but everyone there is dead. Clues point to the naval base at Faslane.

Faslane's home to the UK's nuclear submarine fleet, and it's a huge bone of contention. An eccentric cabal within the British Navy have come up with a Really Terrible plan.
1) Steal the Seal of Boleskine
2) Obtain hundreds of Nessie plush toys, plant them around the borders of the base.
3) Summon Nessie. Faslane gets dragged into her pocket dimension
4) Nuke Nessie
5) Replace the plush toys with tiny models of Nelson's warships, in the hopes of teleporting Faslane to Portsmouth.

The problem is part 4 - there's no guarantee that nuking Nessie will kill the monster. It will, however, definitely break the Laundry's geas. Can the PCs retrieve the seal and stop the naval cabal before Nessie goes wild?
Gareth Hanrahan
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Marcus
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Re: The Best Laid Plans of Mice & Men...

Post by Marcus » Mon May 19, 2014 2:38 pm

So going to use this scenario, thank you.
'If a man speaks in a forest and there is no woman around to hear him, is he still wrong?'

Kitchen Kill Count: some

Andrew
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Re: The Best Laid Plans of Mice & Men...

Post by Andrew » Thu May 22, 2014 2:08 pm

Mytholder wrote:Right. So, 18th September. Scotland's going to the polls to vote on independence, and the Laundry's worried. There are lots of bound entities and spirits that are under geases not to interfere with the United Kingdom. If Scotland leaves, is there still a UK? Will monsters break their magical chains and go rampaging across the Highlands? (The new Unconventional Diplomacy book touches on this a little.)
We've just put up the diplomatic flashpoint that Gareth alludes to up for free.

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