Type 2 Exonome

There are things out there, in the weirder reaches of space-time where reality is an optional extra. Horrible things, usually with tentacles. Good thing there's a bureaucracy to deal with them. Based on the Laundry Files novels by Charles Stross. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-laundry/
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Trickster
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Joined: Tue Feb 18, 2014 5:18 pm

Type 2 Exonome

Post by Trickster » Tue Feb 18, 2014 5:24 pm

Hi all, I'm planning on running Case LAMBENT WITCH in the next couple of days and was wondering exactly how to play/describe a type 2 exonome possessor spirit. Can the players even see them without a Tillinghurst resonator or do they only become apparent when they posses someone?

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Hermes Serpent
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Re: Type 2 Exonome

Post by Hermes Serpent » Tue Feb 18, 2014 7:02 pm

Generally class two exonomes aren't visible in the normal visible light spectrum unless they are possessing something. Lesser Manifestations are described on p203, Lamia need a powered pentacle to keep them in place in this reality. Fire Vampires manifest as flames and may or not be obviously semi-intelligent beings.
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SBRPearce
Posts: 38
Joined: Fri Dec 06, 2013 1:30 am
Location: Ohio, USA

Re: Type 2 Exonome

Post by SBRPearce » Wed Feb 19, 2014 3:34 pm

The book mentions that strange feeling when you sneeze for no apparent reason, explaining that it's one possible effect of a Type 1 Exonomic Possessor Entity (EPE) p0wning your brain for an instant (and then getting booted out by your brain's natural Type 1.1 psychic firewall utility). The proximity of an un-anchored Type 2 EPE might cause similar psychosomatic symptoms in some people - an odd feeling of fleeting vertigo, the sensation of being about to sneeze, "by the pricking of my thumbs...", that sort of thing. However, trusting that sort of fleeting, idiosyncratic sensory input for anything safety-related is like detecting mines by jumping up and down and listening for the 'click' of the triggers.

In a highly-charged thaumic environment, the passage of unanchored EPEs might create visual side-effects - think the "angels" in the later scenes of "Raiders of the Lost Ark". Trained individuals understand that when the naked eye can detect these things, it's definitely time to run. A thaumic "flash event" isn't far off.

The Class II wards that Laundry personnel wear would offer protection against direct possession attempts by T2 EPEs. However, the feeling of "incidental contact" as these things float past without making an attack-run on the characters' brain would be spooky and disorienting and - to an experienced agent - immediately recognizable. It's the feeling of something utterly inimicable and alien scratching at the other side of the door trying to get in.

These are all the sensory cues that horror movie directors are trying to indicate with odd camera angles and violin glissandos in the soundtrack.

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