First Aid

The year is 2048, and something dark has returned to Japan. With an international blockade set up around the beleaguered country, there is no escape. Learn more at our website: http://www.cubicle7.co.uk/our-games/kuro/
Post Reply
Mathiaspohto
Posts: 2
Joined: Sat Mar 25, 2017 8:20 pm

First Aid

Post by Mathiaspohto » Sat Mar 25, 2017 8:22 pm

Greetings...
Is this skill explained somewhere? Like how it works in system....

User avatar
Corone
Posts: 385
Joined: Fri May 03, 2013 10:46 am
Location: London
Contact:

Re: First Aid

Post by Corone » Sun Mar 26, 2017 3:52 am

Do you mean the one under Survival?
I'd allow that to work as the active skill for Emergency Care when making healing tests as detailed on p111.
Medicine would be better, but you could use it to keep someone alive.
Andrew Peregrine - Corone Design
Cubicle Seven Black Ops

Mathiaspohto
Posts: 2
Joined: Sat Mar 25, 2017 8:20 pm

Re: First Aid

Post by Mathiaspohto » Sun Mar 26, 2017 7:44 am

Yes, excatly that one.

In page 111 it says
"A doctor or a competent paramedic must then make the appropriate check. The Target Number is 12 plus the wounded character’s number of negative Hit Points. A success means that the character’s Hit Ppoint total is immediately restored to 1 and his condition is stabilised."
That has nothing to do with First Aid. Or are you really meaning that there is no way to restore lost hit points before you hit negative numbers?
First Aid is...well first aid when you are not dying, scratch, flesh wound etc...
As far as I can see they have skipped First Aid completely and jumped to critical situations immediately.

User avatar
Corone
Posts: 385
Joined: Fri May 03, 2013 10:46 am
Location: London
Contact:

Re: First Aid

Post by Corone » Mon Mar 27, 2017 4:50 pm

Ah, the key here is "must make the appropriate check"
which can be the use of any medical skill the GM thinks is appropriate.

While you usually call a first aider to put on a bandage, that isn't really the main use of first aid.
It is mainly a stopgap to save lives before full paramedics can arrive
(at least according to my training anyway :) )

What it sounds like you are looking for is 'roll first aid to restore 1D6 point of damage' or similar.
While you might add that, first aid doesn't really heal any wounds.
All a bandage does it grant the optimal conditions for natural healing to take place, the 'optimal rest conditions' mentioned on p111.
Kuro is designed for quite slow and more realistic healing, so most of it will be done after an adventure.

But if you are looking for something to reduce small wounds I'd recommend allowing a medical/first aid roll against a difficulty equal to the amount of damage the character has taken, where success allows the recovery of 1D6 HP. You can't make another roll until the character is wounded again.
Andrew Peregrine - Corone Design
Cubicle Seven Black Ops

Jay_NOLA
Posts: 91
Joined: Mon Aug 26, 2013 3:40 pm

Re: First Aid

Post by Jay_NOLA » Mon Mar 27, 2017 9:33 pm

Chrone answered this pretty thoroughly. I'll just add this info:

First Aid has two types. The version under Survival just covers basic simple (first aid) treatments. Emergency Treatment under Medicine includes all the basic first aid stuff but is specifically emergency medical treatments. You can’t stitch up a wound; remove a bullet, etc. with” basic first aid” or deal with anything serious with it basic first aid.

Basic first aid (The type Survival covers) is of no use when you get to 0 or lower hit points; you need professional medical care at this point. (See pg. 111). It can’t increase healing the way Medicine and its’ specialties can.

Someone with first aid would know enough to not make things worse, change basic bandages, etc. but they don’t have the training to figure out what drugs to administer drugs, etc. to increase healing, or deal with anything serious.

Hit points can be restored before you hit 0 or a negative number. See Natural Healing on pg. 111 for how hit points are healed. Look at Medicine and Wounds on pg. 112 for how Medicine increases the natural healing rate.

Now what you want to fall under basic first aid is going to be a GMs call, but a good rule of thumb is to let it cover basic CPR, treating basic burns, poison ivy, minor cuts and bruises, anything stuff that a boy scout would know or a typical military soldier out of basic training. (If you look at a basic military training manual it will usually have a section on basic first aid in it that the soldier is required to know.)

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest