Coming Soon for Kuro - Makkura

The year is 2048, and something dark has returned to Japan. With an international blockade set up around the beleaguered country, there is no escape. Learn more at our website:
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Coming Soon for Kuro - Makkura

Post by Andrew » Fri Aug 01, 2014 2:04 pm

Coming soon - the next installment in the Kuro saga.


Find out more about Kuro.

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Re: Coming Soon for Kuro - Makkura

Post by Bruggenbrander » Fri Aug 01, 2014 3:38 pm

I hope you will be using the cover from Le Septième Cercle's Makkura. That Tengu looks awesome in the background.

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Re: Coming Soon for Kuro - Makkura

Post by Jay_NOLA » Fri Aug 01, 2014 5:06 pm

The cover is much more attractive than the French version. The French version is just a black book with the Kuro Logo and the words Makkura on it for those that haven't seen it.

The Tengu image that was mentioned is what is on the French GM screen and not the Makkura book.

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Re: Coming Soon for Kuro - Makkura

Post by Corone » Fri Aug 01, 2014 5:16 pm

Yup, this is true.
The French version of Makkura was bundled with the screen,
so the picture of the Tengu on the bridge that appears to be the cover is actually the middle panel of the screen.
The actual cover of the French Makkura book is just black with the title.

We are still planning to do the screen at some point, and it will feature that gorgeous picture.
Andrew Peregrine - Corone Design
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Re: Coming Soon for Kuro - Makkura

Post by Bruggenbrander » Fri Aug 01, 2014 9:28 pm

Oh.... Thanks Jay_NOLA and Corone. I was looking for the cover, but the only picture I could find was the one with the Tengu.

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Re: Coming Soon for Kuro - Makkura

Post by levythelevy » Sat Aug 02, 2014 6:08 am

Oh man! That's great news! Can't tell you how excited I am for this next installment! :D

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Re: Coming Soon for Kuro - Makkura

Post by Bruggenbrander » Sat Aug 02, 2014 10:02 am

Kuro is one of the best games I have. My players and I like the simple elegant rulesystem and the awesome setting. I can't wait for Makkuro to see what it brings to the setting.

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Re: Coming Soon for Kuro - Makkura

Post by Jon Hodgson » Mon Aug 04, 2014 3:50 pm

Some new news over at the C7 blog: ... this-week/

Makkura, the first supplement for our roleplaying game of near-future Japanese horror, Kuro, will be available for pre-order this week, so we thought we’d delve a little into what it is.

They lied to us.

They said it would all be over in a few weeks: the blockade, the food shortages, the power cuts.

It’s been over six months.

They said everything would be all right, but I can only see things getting worse, and there is something out there in the darkness. It’s getting harder to deny, and even harder to ignore.

I don’t know what to do. There is nowhere to run, nowhere to hide. The shadows are hungry and I can see them everywhere. They whisper that I am a Potential, that I have the power to make things right. But all I know is that when I stare into the darkness, something deep within is staring back.

Makkura: Absolute Darkness.

Makkura is a campaign of six full adventures for Kuro, the roleplaying game of near-future Japanese horror. Each adventure is linked together with several additional scenarios, taking you to the next level of the Kuro saga. Secrets will be revealed, spirits awoken and terrible enemies will prowl the streets of Shin-Edo.

The Kuro incident was just the beginning.

Fugu: Several people have been murdered on the Kaijin platform out at sea. The police are having difficultly finding a link between the victims, even though it seems the work of a serial killer. Can the heroes find the serial killer, or will the killer find them first?

Mizuiro: A group of students have disappeared, and one has committed suicide. The disappearances have something to do with a popular ritual where the participants tell ghost stories to each other. Have the students woken something, and if so why does it seem to be targeting the heroes too?

Kujira: The skeleton of a whale washes up on Shin-Edo beach, its skull engraved with strange characters. These symbols are a map and instructions for opening the prison of Yomi. As the heroes try to unearth the mystery, a dark creature hunts them from the shadows. The only way to face it is to claim old forgotten weapons, and unlock their power as Potentials.

Yukidomari: Drawn to the remote village of Yukidomari, the heroes find a place plagued by hauntings and spirits of the dark. As bad weather traps them here, the strange atmosphere of the village begins to take its toll and people begin to disappear at an alarming rate. Here they may learn the truth behind the Kuro incident, but that will be no use if they cannot escape the village alive.

Tsukurigoto: Seven agents of the dark appear to hunt down the Shi-Tenno and take the keys they guard. The heroes have helped them escape into hiding, but this means the agents are coming for them! As a blackout plunges Shin-Edo into chaos, the player characters race to protect the secrets of the Shi-Tenno. But the dark Kami can be deceptive, as well as dangerous.

Kami: The thunder spirits must be stopped before they can open the gates to Yomi and time is not on the heroes’ side. Fighting through a city in chaos, they must hunt down the tools they need to fight these powerful and near immortal spirits. But destiny has a plan and the Red Storm is coming. It will offer them only one choice: to live or to die.

Makkura is a complete campaign for Kuro, continuing on from the adventure in the Kuro Core Rulebook. Softcover, black & white interior, 128 pages.
Jon Hodgson
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Re: Coming Soon for Kuro - Makkura

Post by NIÑO » Mon Aug 04, 2014 5:00 pm

Thanks, indeed!


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Re: Coming Soon for Kuro - Makkura

Post by Bruggenbrander » Mon Aug 04, 2014 8:14 pm

awesome story's! I like them very much.

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