Writing for Cthulhu Britannica

Horror scenarios and sourcebooks for Call of Cthulhu set within the green and pleasant land of The British Isles. Learn more at our website: http://www.cubicle7.co.uk/our-games/cthulhu-britannica/
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Stuart Boon
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Joined: Fri May 03, 2013 8:56 am
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Writing for Cthulhu Britannica

Post by Stuart Boon » Fri May 03, 2013 9:38 am

Interested in writing for Cthulhu Britannica?

Cthulhu Britannica is firmly set in the United Kingdom of the 1920s (Call of Cthulhu's 'Classic' era or Jazz Age). We are always interested in submissions, particularly if they meet the criteria below.

If you are interested in submitting a proposal, please PM (Private Message) Stuart Boon, Cubicle 7's Line Developer for Cthulhu Britannica, directly.

What we are looking for:

High-quality, creative writing – manuscripts that are well written and well designed from the start; that are engaging to read, inspire creative gameplay, and draw readers into original, imagined worlds and plots.

Story and detail that enables and supports gameplay – supplements and scenarios that provide immersive worlds and stories; that balance detail and story effectively.

Powerful, pervasive Cthulhu Mythos threat(s) – stories, plots, and description that creatively expresses elements and themes of true Lovecraftian horror (for example, cosmic dread, human insignificance, degeneration and mutability, madness, fear of the unknown, etc.).

Living scenes not static detail – active, colorful scenes and settings full of mystery, atmosphere, and interest, which Keepers and players can actively imagine or visualize. Potential for investigation and exciting gameplay should be at the core.

No laundry list approaches – engaging, realized (or imagined) worlds instead of boring, lifeless descriptive lists of detail; striking a balance between supportive historical information and engaging story ideas, between useful verisimilitude and involving themes.

Supplements and scenarios that gamers want to read/play – attractive scenarios and supplements that fire the imagination; stories and ideas that people can’t ignore and want to share with their friends and other gamers.

Stuart Boon,
Line Developer for Cthulhu Britannica

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