WFRP and D&D

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Jon Hodgson
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Re: WFRP and D&D

Post by Jon Hodgson » Thu Apr 12, 2018 4:16 pm

EvilSpaceOrc wrote:
Wed Apr 11, 2018 11:43 am
Trippy wrote:
Mon Apr 09, 2018 4:46 am
I'm not sure people like me would even notice it!
And that's another point where I would disagree. If you look at The One Ring rules you should be able to see how they enhance the type of the game and how closely entwined the rules and the narrative are. DnD rules always sway the game towards superheroism, and combat is somewhat predictable, emboldening players. WH 2ed or TOR have rules that can make every single encounter potentially deadly.

It is just to illustrate that rules have an influence on how you perceive the game word. Free movement indicates freedom and power, trade off between actions and movement indicates your limitations.

My bet is WH 4ed will have similar rules to 2ed, Age of Sigmar will be a crossover with DnD.
How much do you wanna bet? I will wager one hundred pounds that you are wrong.


wait wrong account
Jon Hodgson
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Corvo
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Re: WFRP and D&D

Post by Corvo » Thu Apr 12, 2018 5:04 pm

Jon Hodgson wrote:
Thu Apr 12, 2018 4:16 pm
EvilSpaceOrc wrote:
Wed Apr 11, 2018 11:43 am
(...)
My bet is WH 4ed will have similar rules to 2ed, Age of Sigmar will be a crossover with DnD.
How much do you wanna bet? I will wager one hundred pounds that you are wrong.


wait wrong account
My bet is that WFRP4 characters will have the same average lifespan of those of Call of Cthulhu :lol:

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EvilSpaceOrc
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Location: Sheffield, UK

Re: WFRP and D&D

Post by EvilSpaceOrc » Thu Apr 12, 2018 6:09 pm

I will wager one hundred pounds that you are wrong.
I think you have a little unfair advantage on any wagers regarding this topic :P

Any wrong preconceptions can be easily straightened out by releasing some previews, you know... ? :D

Trippy
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Re: WFRP and D&D

Post by Trippy » Sat Apr 14, 2018 2:35 am

EvilSpaceOrc wrote:
Wed Apr 11, 2018 11:43 am
Trippy wrote:
Mon Apr 09, 2018 4:46 am
I'm not sure people like me would even notice it!
And that's another point where I would disagree.
You'd disagree that people like me really care that much about the matter?!

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EvilSpaceOrc
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Location: Sheffield, UK

Re: WFRP and D&D

Post by EvilSpaceOrc » Sat Apr 14, 2018 2:44 pm

Nah, rather than this kind of stuff influences the feel of the game and how people play, even though it might not be immediately perceivable.

Trippy
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Joined: Sun Mar 02, 2014 12:55 am

Re: WFRP and D&D

Post by Trippy » Sat Apr 14, 2018 7:40 pm

Not to people like me, it doesn't.

In my games, we fit the rules to the tone we create ourselves around the table, regardless.

CapnZapp
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Re: WFRP and D&D

Post by CapnZapp » Sun Apr 15, 2018 8:59 am

Jon Hodgson wrote:
Thu Apr 12, 2018 4:16 pm
wait wrong account
:lol:

CapnZapp
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Re: WFRP and D&D

Post by CapnZapp » Sun Apr 15, 2018 9:03 am

Trippy wrote:
Sat Apr 14, 2018 2:35 am
You'd disagree that people like me really care that much about the matter?!
Now who feels all agitated and energetic? :) I seem to remember somebody writing "I'm struggling against the boredom of even addressing it" just a few short posts ago... 8-)

Trippy
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Re: WFRP and D&D

Post by Trippy » Sun Apr 15, 2018 8:24 pm

CapnZapp wrote:
Sun Apr 15, 2018 9:03 am
Trippy wrote:
Sat Apr 14, 2018 2:35 am
You'd disagree that people like me really care that much about the matter?!
Now who feels all agitated and energetic? :) I seem to remember somebody writing "I'm struggling against the boredom of even addressing it" just a few short posts ago... 8-)
And when your posts can only muster that level of facetiousness in defence of your thread, it's hard to see how anybody isn't bored of it.

Orin J.
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Re: WFRP and D&D

Post by Orin J. » Sun Apr 15, 2018 9:41 pm

boy i sure hope we get a warhammer board soon. and news. and an idea of how the rules will work! something, anyways. i can't get my friends motivated with "it will come eventually".....
Trippy wrote:
Sat Apr 14, 2018 7:40 pm
Not to people like me, it doesn't.

In my games, we fit the rules to the tone we create ourselves around the table, regardless.
yeah, but for new players (and a new edition should always place a lot of weight on retaining new players) making sure the rules have a good feel is important.

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