CapnZapp wrote: ↑
Sun Apr 01, 2018 7:15 pm
EvilSpaceOrc wrote: ↑
Sun Apr 01, 2018 2:01 pm
No one stops you from giving up on your extra attacks and move instead, it's a great way of adding meaningful choice in combat.
And I'm saying this is exactly where 2nd ed went wrong!
It simply isn't a good design to make people choose between movement and being effective - it encourages people to stand still and be static and focus on killing monsters.
Instead do it like D&D 4 & 5 - give out basic movement for free!
(If you don't want to move, fine. But you can't use your movement for anything else, so you might as well use it!)
This creates dynamic battlefields where combat feels much more "real" and where you get to engage with the battleground; grabbing ropes and chandeliers, jumping over barrels, overturning tables, pushing back the foes, being staggered down the steps of a staircase...
Free movement is fun
- you should try it sometime!
First time poster, long time player of Warhammer. Let me start by saying one of the last things I ever want to hear said about Warhammer is let's make it more like D&D. Now before I enrage all hardcore D&D fans let me say I grew up on 1st edition D&D. My older brother introduced me to the game and I in turn introduced it to countless others. I was a huge fan. That changed one night in my friends basement with one line, "Hey guys, I just picked up this new game I would like to try." One session and I was a convert. I was enthralled with Warhammers dark and gritty feel as well as the simplistic nature of the "heroes". This coupled with a system that strayed from the level mechanic and with talents and skills galore, many of which had no combat application at all. To me this is where rollplaying evolved into roleplaying.
Ok nostalgia aside let me get to the point. CapnZapp states that free movement makes things more fun. In short, I agree. I thoroughly enjoyed it when playing games like 7th Sea, where swinging from chandeliers or riding down sails on a knife are, well dramatic. Do I feel sort of drama feel's 'right' in Warhammer. Not really. I don't ever want Warhammer fights to be fun in the sense of swashbuckling. I always want that nagging feeling of, was this a wise decision to start this fight? Should I cut and run? If that next blow connects this could be really bad. Secondly CapnZapp suggests that free movement is more 'real'. On this point we disagree. When I think of all the fights I have watched in the real world, I can count on zero hands how many involved swinging in from a light fixture of some sort. I think in this sense 'real' is mistakenly confused with dramatic.
Now this all being said I understand the license has changed over the years, you only have to take Emperor Karl Franz as a shining example, in first edition Warhammer he was listed as an ineffectual ruler whose empire was rotting from within to second edition where he is a griffon riding war hero. So I understand things have gone from low fantasy to high fantasy in order to sell more mini's for table top. (I can only imagine a slumped over emperor on a throne mini would not do well for sales). I also acknowledge that game design has come along way and I for one like some of the changes. But my concern is that many of these changes are for the sake of ease and not necessarily in the best interest of the setting.
To make a long post longer, I don't want my Warhammer to be more like D&D. I want my Warhammer to be more like Warhammer, where nothing is free, everything has a price and if the most you pay is some movement then count yourself lucky.