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Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Sat Oct 07, 2017 10:00 am
by CapnZapp
King Eirik wrote:
Wed Oct 04, 2017 7:41 am
I really hope that they are using some rules from Zweihänder, especially the career system. Makes much more sense. There are only three careers, basic, intermediate and advanced tier and you choose the next two careers above basic by what is story wise and not what the exits want you to do. Always disliked it and the possibility of exploiting the system to move for a short time into the careers to grip the sweetest fruits and then - bang - leave it be.
Myself I consider the "web" of possible paths the career exits of WFRP1/2 creates to be a wonderful eccentric feature of WFRP's carer system :)

Too much realism, too little arbitrary restrictions, and suddenly you might have lost the charm.

I believe WFRP4 is better served by adding a way to stay in your existing career as you gain experience.

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Sat Oct 07, 2017 10:02 am
by Warden
I hope they keep the Old Faith and add to it

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Sat Oct 07, 2017 10:06 am
by CapnZapp
Steelwind wrote:
Sat Oct 07, 2017 9:07 am
Although I am decently familiar with the Old World, I have never played Warhammer Fantasy Roleplay, but I am definitely intrigued to check it out. I do have a question though, I love the Old World as a setting, its evocative and just hits the nail on the head (more than floating dimensional space rocks, imo), but I know my group, and ratcatchers in a gutter has never been a playstyle my group has enjoyed (likewise we had a fizzled out go at Call of Cthulhu as well). Will it be possible to play more in the vein of a Karl Franz, Balthasar, Teclis, Tyrion style of characters and game? Or will there possibly be tone dials built into 4E to scale it up or down?
You might not know this, but this is exactly what WFRP fans dislike about the Fantasy Game. ;)

Luckily for you, C7 will also create Age of Sigmar, a game thought to offer exactly what you want - a WFRP:ish experience but at a substantially higher power curve.

I am myself one of those that fervently hope WFRP4 will not support the power level of a Karl Franz or a Teclis (or even that they appear at all), but that does not prevent me of recommending you to check out Age of Sigmar - here's to hoping it will give you what you want! :)

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Sat Oct 07, 2017 10:18 am
by Steelwind
CapnZapp wrote:
Sat Oct 07, 2017 10:06 am
Steelwind wrote:
Sat Oct 07, 2017 9:07 am
Although I am decently familiar with the Old World, I have never played Warhammer Fantasy Roleplay, but I am definitely intrigued to check it out. I do have a question though, I love the Old World as a setting, its evocative and just hits the nail on the head (more than floating dimensional space rocks, imo), but I know my group, and ratcatchers in a gutter has never been a playstyle my group has enjoyed (likewise we had a fizzled out go at Call of Cthulhu as well). Will it be possible to play more in the vein of a Karl Franz, Balthasar, Teclis, Tyrion style of characters and game? Or will there possibly be tone dials built into 4E to scale it up or down?
You might not know this, but this is exactly what WFRP fans dislike about the Fantasy Game. ;)

Luckily for you, C7 will also create Age of Sigmar, a game thought to offer exactly what you want - a WFRP:ish experience but at a substantially higher power curve.

I am myself one of those that fervently hope WFRP4 will not support the power level of a Karl Franz or a Teclis (or even that they appear at all), but that does not prevent me of recommending you to check out Age of Sigmar - here's to hoping it will give you what you want! :)
Age of Sigmar isn't my cup of tea (hence my joke about floating space rocks), I find the premise and lore of it a bit silly. I love the Old World, and I dont truly mean power at Teclic level (he is pretty crazy powerful, I was just using him as an example), but rather a party consisting of a White Lion, a Bright Wizard, a Slayer, etc.

I just hope to see a multitude of playstyles supported. ;)

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Mon Oct 09, 2017 12:16 am
by Orin J.
Warden wrote:
Sat Oct 07, 2017 10:02 am
I hope they keep the Old Faith and add to it
Since the old faith was dropped by 2nd edition, wouldn't it be more accurate to say "I hope they bring back the Old Faith and add to it"?

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Mon Oct 09, 2017 4:27 am
by Splinterbox
Orin J. wrote:
Mon Oct 09, 2017 12:16 am
Warden wrote:
Sat Oct 07, 2017 10:02 am
I hope they keep the Old Faith and add to it
Since the old faith was dropped by 2nd edition, wouldn't it be more accurate to say "I hope they bring back the Old Faith and add to it"?
Nope.

" ....takes its direction from the first and second editions of the game."

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Mon Oct 09, 2017 7:29 am
by King Eirik
CapnZapp wrote:
Sat Oct 07, 2017 10:00 am
King Eirik wrote:
Wed Oct 04, 2017 7:41 am
I really hope that they are using some rules from Zweihänder, especially the career system. Makes much more sense. There are only three careers, basic, intermediate and advanced tier and you choose the next two careers above basic by what is story wise and not what the exits want you to do. Always disliked it and the possibility of exploiting the system to move for a short time into the careers to grip the sweetest fruits and then - bang - leave it be.
Myself I consider the "web" of possible paths the career exits of WFRP1/2 creates to be a wonderful eccentric feature of WFRP's carer system :)

Too much realism, too little arbitrary restrictions, and suddenly you might have lost the charm.

I believe WFRP4 is better served by adding a way to stay in your existing career as you gain experience.
As I mentioned before the career system was always one thing that I didn't like about the game. But this is personal taste and I know that it's one of the unique feature of the game - but that doesn't mean I have to like it ;)
Your suggestion to stay in one career is very good - and Zweihänder has an optional rule for it... :)

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

Posted: Mon Oct 16, 2017 8:09 pm
by Arioch1973
It is kind of interesting, the career system is what helped me sell WFRP to my current player group, as they were all used to D&D, GURPs and other systems in which your character is kind of "static" in its development. They find it challenging and that it provides goals for their characters to do things, as they go from career to career. From there I have gotten them hooked on the setting itself.