Translated Game Lines

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Jon Hodgson
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Translated Game Lines

Post by Jon Hodgson » Fri Apr 07, 2017 2:12 pm

We have some news to share about our translated game lines - Yggdrasill, Qin, Kuro and Keltia.
We’ll be ceasing sale of these games at the end of June. We wanted to let you know now, so that you have an opportunity to buy anything you’ve been thinking of picking up.
However, take heart! We’re delighted to say that once our time as custodians of these games comes to an end, we’ll be handing over to le 7eme Cercle, who created these fine titles. And so in future English language versions of Yggdrasill, Qin, Kuro and Keltia will be available through them, along with any future supplements they translate.
So what happened?
Fans of our translated lines will be aware that progress has been painfully slow. Getting these titles translated for the English language market, at the quality we demand, has consistently proved a big challenge. We love all of these games - which is why we licensed them in the first place - but we have really struggled to find a workable solution.
We’ve been quietly trying to find a workflow that provides a reliable production schedule at a cost that can be recouped by sales. Despite our best efforts, and the efforts of several different line developers and teams, nothing has stuck. We’ve spent some time talking with le 7eme Cercle to identify the best way forward, and have decided that these great games should return to their creators.
We’ll be doing everything we can to help le 7eme Cercle hit the ground running, and we’ll be handing over all the unpublished material we have in hand. We all feel that this is the best way to look after the many fans of these games.
Le 7eme Cercle is the proper home for all of these great titles, and we wish them the very best in their mission to bring them into the English language!
Jon Hodgson
Creative Director, Cubicle 7
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farwyl
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Re: Translated Game Lines

Post by farwyl » Mon Apr 10, 2017 12:39 pm

As a fan of both Keltia and Yggdrassil, I'm sad to see these lines go, though I hope you'll have more capacity to work on your own titles from now on. Now, please give us some WFRP love! :)

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Rich H
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Re: Translated Game Lines

Post by Rich H » Wed Apr 12, 2017 3:54 pm

Jon Hodgson wrote:
Fri Apr 07, 2017 2:12 pm
Fans of our translated lines will be aware that progress has been painfully slow. Getting these titles translated for the English language market, at the quality we demand, has consistently proved a big challenge.
I feel your pain, Jon. Having tried to translate a couple of french and spanish TOR fan adventures into english I ended up changing tactic and just taking a plot summary and writing my own version of them - far quicker and more productive than a literal translation. It's incredibly challenging to translate RPG material; tone, technical accuracy, plot, etc all play a huge part.

Heimer
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Re: Translated Game Lines

Post by Heimer » Sun Apr 23, 2017 8:28 am

farwyl wrote:
Mon Apr 10, 2017 12:39 pm
As a fan of both Keltia and Yggdrassil, I'm sad to see these lines go, though I hope you'll have more capacity to work on your own titles from now on. Now, please give us some WFRP love! :)
In the same boat ...I love the Yggdrasil setting :) but since that ships has now sailed.

Lets get the WFRP train going !!!!! :D :D

farwyl
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Re: Translated Game Lines

Post by farwyl » Wed May 24, 2017 4:31 pm

Heimer wrote:
Sun Apr 23, 2017 8:28 am

In the same boat ...I love the Yggdrasil setting :) but since that ships has now sailed.

Lets get the WFRP train going !!!!! :D :D
Ships! You are right, and what magnificent longships they were!
I'm totally ecstatic about today's WFRP announcement, it's simply glorious.

Hah, I need to schedule a game of Keltia now in the honor of the C7 crew.

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Jon Hodgson
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Re: Translated Game Lines

Post by Jon Hodgson » Thu Jun 29, 2017 8:38 am

Hi all,
A quick reminder that our translated lines will be removed from sale at the end of this month, from our web store and our Drivethru/RpgNow stores.

This is your last chance to grab them for the near future. We're not certain when they will be available again from 7emeC.
Jon Hodgson
Creative Director, Cubicle 7
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