Search found 360 matches

by Corone
Mon Mar 27, 2017 4:50 pm
Forum: Kuro General Discussion
Topic: First Aid
Replies: 4
Views: 111

Re: First Aid

Ah, the key here is "must make the appropriate check" which can be the use of any medical skill the GM thinks is appropriate. While you usually call a first aider to put on a bandage, that isn't really the main use of first aid. It is mainly a stopgap to save lives before full paramedics can arrive ...
by Corone
Sun Mar 26, 2017 4:11 am
Forum: Yggdrasill General Discussion
Topic: question on berserker
Replies: 2
Views: 86

Re: question on berserker

This is all linked to the paragraph above and the unconscious wound status. If the Berserker is on negative HP and the combat ends, he becomes unconscious. (this may well be because there are no more enemies to fight) When unconscious, any character loses 1 HP/hour (p109, left hand column) Here the ...
by Corone
Sun Mar 26, 2017 3:52 am
Forum: Kuro General Discussion
Topic: First Aid
Replies: 4
Views: 111

Re: First Aid

Do you mean the one under Survival?
I'd allow that to work as the active skill for Emergency Care when making healing tests as detailed on p111.
Medicine would be better, but you could use it to keep someone alive.
by Corone
Sun Mar 19, 2017 4:48 am
Forum: Yggdrasill General Discussion
Topic: weak spot trait
Replies: 2
Views: 122

Re: weak spot trait

Technically, such a creature would have some of the more complicated traits for full characters.
But I'd go with half its Life Points if you hit.
I'd also maybe make it a killing blow if it is down to a quarter of its health.
by Corone
Sat Feb 11, 2017 3:21 pm
Forum: Yggdrasill General Discussion
Topic: Stats and chance of success :/
Replies: 5
Views: 213

Re: Stats and chance of success :/

Did you include that with a stat roll you only take the best 2 results?
So if you have a stat of 4, you still only keep 2 dice, they'll just probably be better.
by Corone
Mon Feb 06, 2017 5:25 pm
Forum: Yggdrasill General Discussion
Topic: Furor question
Replies: 3
Views: 168

Re: Furor question

The thing to remember with Furor as well, is that you keep what the furor dice roll, not increase how many of the 'best rolls' you can keep. So you can roll them together as long as you know which is which. Lets say you roll 3 dice plus 1 furor dice. You roll 4, 6, 7, and roll 1 on the Furor. Normal...
by Corone
Sat Dec 17, 2016 2:53 pm
Forum: Yggdrasill General Discussion
Topic: It's about the Gifts
Replies: 1
Views: 544

Re: It's about the Gifts

I think what you have there is identified the three 'exceptions to the rule' :) Savage Warrior and Initiate very definitely work differently to standard gifts and weaknesses. I'd argue that in many ways they are neither, but that picking one counts as one of your gift 'slots'. Neither makes use of t...
by Corone
Tue Dec 13, 2016 6:38 pm
Forum: Kuro General Discussion
Topic: Shi (4) and rerolls
Replies: 2
Views: 812

Re: Shi (4) and rerolls

Hmmm. Good question. Technically a Shi result is a 0 and therefore the lowest die. But if you use them to also bring bad stuff into the game, expertise would allow you to avoid that in most cases. Although, you are meant to be good at the skill so is that a problem? So I'd offer two answers. If it i...
by Corone
Thu Nov 24, 2016 6:23 pm
Forum: Yggdrasill General Discussion
Topic: Excel Sheet
Replies: 2
Views: 226

Re: Excel Sheet

I don't remember one appearing.

Personally, I never quite trust them, but thats just my paranoia! :)
Hero Lab from lone Wolf development does a good job for the games it supports though.