Search found 362 matches

by Corone
Mon May 08, 2017 4:31 pm
Forum: Keltia General Discussion
Topic: Christian "Magic"
Replies: 2
Views: 157

Re: Christian "Magic"

If you can find a copy of 4th Edition Pendragon (the edition that has magic in it) you will also find some helpful notes on Christian miracles there. I'd be tempted as a GM to let a devout Christian character pray, and made some sort of religion roll. If they do well on the roll and tell me exactly ...
by Corone
Tue May 02, 2017 9:22 am
Forum: Keltia General Discussion
Topic: Christian priest with weapons
Replies: 2
Views: 129

Re: Christian priest with weapons

For me it would depend on the background of the character. While a priest or monk who has led a cloistered life is unlikely to have a weapon skill, someone who joined the church a little later in life, perhaps after serving in the military, may well do. I'm reminded of Cadfael (detective monk books ...
by Corone
Mon Mar 27, 2017 4:50 pm
Forum: Kuro General Discussion
Topic: First Aid
Replies: 4
Views: 192

Re: First Aid

Ah, the key here is "must make the appropriate check" which can be the use of any medical skill the GM thinks is appropriate. While you usually call a first aider to put on a bandage, that isn't really the main use of first aid. It is mainly a stopgap to save lives before full paramedics can arrive ...
by Corone
Sun Mar 26, 2017 4:11 am
Forum: Yggdrasill General Discussion
Topic: question on berserker
Replies: 2
Views: 144

Re: question on berserker

This is all linked to the paragraph above and the unconscious wound status. If the Berserker is on negative HP and the combat ends, he becomes unconscious. (this may well be because there are no more enemies to fight) When unconscious, any character loses 1 HP/hour (p109, left hand column) Here the ...
by Corone
Sun Mar 26, 2017 3:52 am
Forum: Kuro General Discussion
Topic: First Aid
Replies: 4
Views: 192

Re: First Aid

Do you mean the one under Survival?
I'd allow that to work as the active skill for Emergency Care when making healing tests as detailed on p111.
Medicine would be better, but you could use it to keep someone alive.
by Corone
Sun Mar 19, 2017 4:48 am
Forum: Yggdrasill General Discussion
Topic: weak spot trait
Replies: 2
Views: 182

Re: weak spot trait

Technically, such a creature would have some of the more complicated traits for full characters.
But I'd go with half its Life Points if you hit.
I'd also maybe make it a killing blow if it is down to a quarter of its health.
by Corone
Sat Feb 11, 2017 3:21 pm
Forum: Yggdrasill General Discussion
Topic: Stats and chance of success :/
Replies: 5
Views: 276

Re: Stats and chance of success :/

Did you include that with a stat roll you only take the best 2 results?
So if you have a stat of 4, you still only keep 2 dice, they'll just probably be better.
by Corone
Mon Feb 06, 2017 5:25 pm
Forum: Yggdrasill General Discussion
Topic: Furor question
Replies: 3
Views: 223

Re: Furor question

The thing to remember with Furor as well, is that you keep what the furor dice roll, not increase how many of the 'best rolls' you can keep. So you can roll them together as long as you know which is which. Lets say you roll 3 dice plus 1 furor dice. You roll 4, 6, 7, and roll 1 on the Furor. Normal...
by Corone
Sat Dec 17, 2016 2:53 pm
Forum: Yggdrasill General Discussion
Topic: It's about the Gifts
Replies: 1
Views: 591

Re: It's about the Gifts

I think what you have there is identified the three 'exceptions to the rule' :) Savage Warrior and Initiate very definitely work differently to standard gifts and weaknesses. I'd argue that in many ways they are neither, but that picking one counts as one of your gift 'slots'. Neither makes use of t...