Search found 143 matches

by CapnZapp
Thu Apr 19, 2018 9:01 pm
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

Re: WFRP and D&D

Trippy wrote:
Sun Apr 15, 2018 8:24 pm
And when your posts can only muster that level of facetiousness in defence of your thread, it's hard to see how anybody isn't bored of it.
Hopefully you'll wake up in a good mood one day and realize that my post sported not one, but two, smileys :)

Cheers
by CapnZapp
Sun Apr 15, 2018 9:03 am
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

Re: WFRP and D&D

Trippy wrote:
Sat Apr 14, 2018 2:35 am
You'd disagree that people like me really care that much about the matter?!
Now who feels all agitated and energetic? :) I seem to remember somebody writing "I'm struggling against the boredom of even addressing it" just a few short posts ago... 8-)
by CapnZapp
Sun Apr 15, 2018 8:59 am
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

Re: WFRP and D&D

Jon Hodgson wrote:
Thu Apr 12, 2018 4:16 pm
wait wrong account
:lol:
by CapnZapp
Tue Apr 10, 2018 5:48 am
Forum: Cubicle 7 News
Topic: Warhammer Fourth Edition News
Replies: 92
Views: 18987

Re: Warhammer Fourth Edition News

There's really very little point in making announcements too early, even a couple of months before release. You just get a burst of excitement and posting... and then everything goes dead as attention is caught by some other release. You want that burst of excitement very close to release so that i...
by CapnZapp
Sun Apr 01, 2018 7:15 pm
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

Re: WFRP and D&D

No one stops you from giving up on your extra attacks and move instead, it's a great way of adding meaningful choice in combat. And I'm saying this is exactly where 2nd ed went wrong! :) It simply isn't a good design to make people choose between movement and being effective - it encourages people ...
by CapnZapp
Sun Apr 01, 2018 12:21 pm
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

Re: WFRP and D&D

I don't like the suggestions from the OP. Movement: In a game like DnD when characters are super heroic and easily overpower anything that's not a dragon moving a lot fits the system and the fantasy. In Warhammer combat should involve making more careful decisions, and deciding on movement or stayi...
by CapnZapp
Sun Dec 03, 2017 9:50 pm
Forum: Cubicle 7 News
Topic: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay
Replies: 358
Views: 43234

Re: Cubicle 7 and Games Workshop announce new edition of Warhammer Fantasy Roleplay

If it wasn't for Games Workshop ending support for Warhammer Fantasy Battle, I would have said never - the old 1E Bretonnia is long gone. Now I'm less certain, but still not holding my breath.
by CapnZapp
Fri Dec 01, 2017 7:23 am
Forum: Cubicle 7 News
Topic: Warhammer Fourth Edition News
Replies: 92
Views: 18987

Re: Warhammer Fourth Edition News

zedturtle wrote:
Thu Nov 30, 2017 11:05 pm
CapnZapp wrote:
Thu Nov 30, 2017 9:56 pm
Mr McDowall is a completely unknown entity to me.
Well, as might be relevant to your latest post, in addition to being the CEO of Cubicle 7, Dom is also extensively credited for Adventures in Middle-earth as well as a host of other well-deserved accolades.
Thanks! Good to know
by CapnZapp
Thu Nov 30, 2017 10:24 pm
Forum: Cubicle 7 News
Topic: WFRP and D&D
Replies: 36
Views: 2835

WFRP and D&D

(I really hope Dominic McDowall reads this before finalizing the design of his new game :) ) Fun fact: WFRP2 came out in 2004, just when Dungeons & Dragons had had its explosively successful 3rd edition boom (released in 2000). The combat system is plainly inspired by D&D3, mainly by splitting the ...
by CapnZapp
Thu Nov 30, 2017 9:56 pm
Forum: Cubicle 7 News
Topic: Warhammer Fourth Edition News
Replies: 92
Views: 18987

Re: Warhammer Fourth Edition News

Design lead Dominic McDowall is on hand to tell us about the game’s development: “When I got into the guts of the game I started seeing more opportunities to add in some of the things we’ve learned over the years. This more creative direction meant a longer development phase. Mr McDowall is a compl...